addAnimation(AnimationPtr animation) | castor3d::AnimableT< AnimableHanlerT > | |
AnimableT(AnimableHanlerT &owner) | castor3d::AnimableT< AnimableHanlerT > | inlineexplicitprotected |
AnimableT(AnimableT &&rhs)=default | castor3d::AnimableT< AnimableHanlerT > | protected |
AnimableT(AnimableT const &rhs)=delete | castor3d::AnimableT< AnimableHanlerT > | protected |
Animation typedef | castor3d::AnimableT< AnimableHanlerT > | protected |
AnimationPtr typedef | castor3d::AnimableT< AnimableHanlerT > | protected |
AnimationPtrStrMap typedef | castor3d::AnimableT< AnimableHanlerT > | protected |
attachTo(SceneNode &node) | castor3d::MovableObject | virtual |
cleanupAnimations() | castor3d::AnimableT< AnimableHanlerT > | inline |
detach() | castor3d::MovableObject | |
doGetAnimation(castor::String const &name) | castor3d::AnimableT< AnimableHanlerT > | inlineprotected |
doRemoveAnimation(castor::String const &name) | castor3d::AnimableT< AnimableHanlerT > | inlineprotected |
Geometry(castor::String const &name, Scene &scene, SceneNode &node, MeshSPtr mesh=nullptr) | castor3d::Geometry | |
Geometry(castor::String const &name, Scene &scene, MeshSPtr mesh=nullptr) | castor3d::Geometry | |
getAnimation(castor::String const &name) const | castor3d::AnimableT< AnimableHanlerT > | inline |
getAnimation(castor::String const &name) | castor3d::AnimableT< AnimableHanlerT > | inline |
getAnimations() const | castor3d::AnimableT< AnimableHanlerT > | inline |
getBoundingBox(Submesh const &submesh) const | castor3d::Geometry | |
getBoundingBox() const | castor3d::Geometry | inline |
getBoundingSphere(Submesh const &submesh) const | castor3d::Geometry | |
getBoundingSphere() const | castor3d::Geometry | inline |
getMaterial(Submesh const &submesh) const | castor3d::Geometry | |
getMesh() const | castor3d::Geometry | inline |
getParent() const | castor3d::MovableObject | inline |
getScene() const | castor3d::MovableObject | inline |
getType() const | castor3d::MovableObject | inline |
hasAnimation(castor::String const &name) const | castor3d::AnimableT< AnimableHanlerT > | inline |
isShadowCaster() const | castor3d::RenderedObject | inline |
isShadowReceiver() const | castor3d::RenderedObject | inline |
isVisible() const | castor3d::RenderedObject | inline |
m_animations | castor3d::AnimableT< AnimableHanlerT > | protected |
m_notifyIndex | castor3d::MovableObject | protected |
m_scene | castor3d::MovableObject | protected |
m_sceneNode | castor3d::MovableObject | protected |
m_strNodeName | castor3d::MovableObject | protected |
m_type | castor3d::MovableObject | protected |
MovableObject(castor::String const &name, Scene &scene, MovableType type, SceneNode &node) | castor3d::MovableObject | |
MovableObject(castor::String const &name, Scene &scene, MovableType type) | castor3d::MovableObject | |
onMaterialChanged | castor3d::Geometry | |
operator=(AnimableT &&rhs)=delete | castor3d::AnimableT< AnimableHanlerT > | protected |
operator=(AnimableT const &rhs)=delete | castor3d::AnimableT< AnimableHanlerT > | protected |
prepare(uint32_t &nbFaces, uint32_t &nbVertex) | castor3d::Geometry | |
setBoundingBox(Submesh const &submesh, castor::BoundingBox const &box) | castor3d::Geometry | |
setMaterial(Submesh &submesh, MaterialSPtr material, bool updateSubmesh=true) | castor3d::Geometry | |
setMesh(MeshSPtr mesh) | castor3d::Geometry | |
setShadowCaster(bool value) | castor3d::RenderedObject | inline |
setShadowReceiver(bool value) | castor3d::RenderedObject | inline |
setVisible(bool value) | castor3d::RenderedObject | inline |
updateContainers(SubmeshBoundingBoxList const &boxes) | castor3d::Geometry | |
~AnimableT()=default | castor3d::AnimableT< AnimableHanlerT > | protectedvirtual |
~MovableObject() | castor3d::MovableObject | virtual |