Castor3D  0.11.0
Multiplatform 3D engine
castor3d::Geometry Liste des membres

Liste complète des membres de castor3d::Geometry, y compris les membres hérités :

addAnimation(AnimationPtr animation)castor3d::AnimableT< AnimableHanlerT >
AnimableT(AnimableHanlerT &owner)castor3d::AnimableT< AnimableHanlerT >inlineexplicitprotected
AnimableT(AnimableT &&rhs)=defaultcastor3d::AnimableT< AnimableHanlerT >protected
AnimableT(AnimableT const &rhs)=deletecastor3d::AnimableT< AnimableHanlerT >protected
Animation typedefcastor3d::AnimableT< AnimableHanlerT >protected
AnimationPtr typedefcastor3d::AnimableT< AnimableHanlerT >protected
AnimationPtrStrMap typedefcastor3d::AnimableT< AnimableHanlerT >protected
attachTo(SceneNode &node)castor3d::MovableObjectvirtual
cleanupAnimations()castor3d::AnimableT< AnimableHanlerT >inline
detach()castor3d::MovableObject
doGetAnimation(castor::String const &name)castor3d::AnimableT< AnimableHanlerT >inlineprotected
doRemoveAnimation(castor::String const &name)castor3d::AnimableT< AnimableHanlerT >inlineprotected
Geometry(castor::String const &name, Scene &scene, SceneNode &node, MeshSPtr mesh=nullptr)castor3d::Geometry
Geometry(castor::String const &name, Scene &scene, MeshSPtr mesh=nullptr)castor3d::Geometry
getAnimation(castor::String const &name) constcastor3d::AnimableT< AnimableHanlerT >inline
getAnimation(castor::String const &name)castor3d::AnimableT< AnimableHanlerT >inline
getAnimations() constcastor3d::AnimableT< AnimableHanlerT >inline
getBoundingBox(Submesh const &submesh) constcastor3d::Geometry
getBoundingBox() constcastor3d::Geometryinline
getBoundingSphere(Submesh const &submesh) constcastor3d::Geometry
getBoundingSphere() constcastor3d::Geometryinline
getMaterial(Submesh const &submesh) constcastor3d::Geometry
getMesh() constcastor3d::Geometryinline
getParent() constcastor3d::MovableObjectinline
getScene() constcastor3d::MovableObjectinline
getType() constcastor3d::MovableObjectinline
hasAnimation(castor::String const &name) constcastor3d::AnimableT< AnimableHanlerT >inline
isShadowCaster() constcastor3d::RenderedObjectinline
isShadowReceiver() constcastor3d::RenderedObjectinline
isVisible() constcastor3d::RenderedObjectinline
m_animationscastor3d::AnimableT< AnimableHanlerT >protected
m_notifyIndexcastor3d::MovableObjectprotected
m_scenecastor3d::MovableObjectprotected
m_sceneNodecastor3d::MovableObjectprotected
m_strNodeNamecastor3d::MovableObjectprotected
m_typecastor3d::MovableObjectprotected
MovableObject(castor::String const &name, Scene &scene, MovableType type, SceneNode &node)castor3d::MovableObject
MovableObject(castor::String const &name, Scene &scene, MovableType type)castor3d::MovableObject
onMaterialChangedcastor3d::Geometry
operator=(AnimableT &&rhs)=deletecastor3d::AnimableT< AnimableHanlerT >protected
operator=(AnimableT const &rhs)=deletecastor3d::AnimableT< AnimableHanlerT >protected
prepare(uint32_t &nbFaces, uint32_t &nbVertex)castor3d::Geometry
setBoundingBox(Submesh const &submesh, castor::BoundingBox const &box)castor3d::Geometry
setMaterial(Submesh &submesh, MaterialSPtr material, bool updateSubmesh=true)castor3d::Geometry
setMesh(MeshSPtr mesh)castor3d::Geometry
setShadowCaster(bool value)castor3d::RenderedObjectinline
setShadowReceiver(bool value)castor3d::RenderedObjectinline
setVisible(bool value)castor3d::RenderedObjectinline
updateContainers(SubmeshBoundingBoxList const &boxes)castor3d::Geometry
~AnimableT()=defaultcastor3d::AnimableT< AnimableHanlerT >protectedvirtual
~MovableObject()castor3d::MovableObjectvirtual