◆ PointLight() [1/2]
C3D_API castor3d::shader::PointLight::PointLight |
( |
| ) |
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◆ PointLight() [2/2]
C3D_API castor3d::shader::PointLight::PointLight |
( |
glsl::GlslWriter * |
writer, |
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|
castor::String const & |
name = castor::String() |
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) |
| |
◆ m_attenuation()
C3D_API glsl::Vec3 castor3d::shader::PointLight::m_attenuation |
( |
| ) |
const |
◆ m_index()
C3D_API glsl::Int castor3d::shader::PointLight::m_index |
( |
| ) |
const |
◆ m_lightBase()
C3D_API Light castor3d::shader::PointLight::m_lightBase |
( |
| ) |
const |
◆ m_position()
C3D_API glsl::Vec3 castor3d::shader::PointLight::m_position |
( |
| ) |
const |
◆ operator=() [1/2]
◆ operator=() [2/2]
template<typename T >
PointLight& castor3d::shader::PointLight::operator= |
( |
T const & |
rhs | ) |
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inline |
La documentation de cette structure a été générée à partir du fichier suivant :
- Z:/Projets/C++/Castor3D/source/Core/Castor3D/Src/Shader/Shaders/GlslLight.hpp