Castor3D  ..
castor3d::BillboardList Liste des membres

Liste complète des membres de castor3d::BillboardList, y compris les membres hérités :

addPoint(castor::Point3r const &position)castor3d::BillboardList
addPoints(castor::Point3rArray const &positions)castor3d::BillboardList
Animable(Scene &p_scene)castor3d::Animableexplicitprotected
Animable(Animable &&p_rhs)=defaultcastor3d::Animableprotected
Animable(Animable const &p_rhs)=deletecastor3d::Animableprotected
attachTo(SceneNodeSPtr node)castor3d::BillboardListvirtual
begin()castor3d::BillboardListinline
begin() constcastor3d::BillboardListinline
BillboardBase(Scene &scene, SceneNodeSPtr node, VertexBufferSPtr vertexBuffer)castor3d::BillboardBase
BillboardList(castor::String const &name, Scene &scene, SceneNodeSPtr parent)castor3d::BillboardList
cleanup()castor3d::BillboardBase
cleanupAnimations()castor3d::Animable
detach()castor3d::MovableObject
doAddAnimation(AnimationSPtr &&p_animation)castor3d::Animableprotected
doGetAnimation(castor::String const &p_name)castor3d::Animableinlineprotected
draw(GeometryBuffers const &geometryBuffers)castor3d::BillboardBase
end()castor3d::BillboardListinline
end() constcastor3d::BillboardListinline
gatherBuffers(VertexBufferArray &buffers)castor3d::BillboardBase
getAnimation(castor::String const &p_name) constcastor3d::Animable
getAnimation(castor::String const &p_name)castor3d::Animable
getAnimations() constcastor3d::Animableinline
getAt(uint32_t index) constcastor3d::BillboardListinline
getBillboardSize() constcastor3d::BillboardBaseinline
getBillboardType() constcastor3d::BillboardBaseinline
getCount() constcastor3d::BillboardBaseinline
getDimensions() constcastor3d::BillboardBaseinline
getMaterial() constcastor3d::BillboardBaseinline
getNode() constcastor3d::BillboardBaseinline
getParent() constcastor3d::MovableObjectinline
getParentScene() constcastor3d::BillboardBaseinline
getParentScene()castor3d::BillboardBaseinline
getProgramFlags() constcastor3d::BillboardBase
getType() constcastor3d::MovableObjectinline
getVertexBuffer() constcastor3d::BillboardBaseinline
getVertexBuffer()castor3d::BillboardBaseinline
hasAnimation(castor::String const &p_name) constcastor3d::Animable
initialise()castor3d::BillboardList
castor3d::BillboardBase::initialise(uint32_t count)castor3d::BillboardBase
isInitialised() constcastor3d::BillboardBaseinline
isShadowCaster() constcastor3d::RenderedObjectinline
isShadowReceiver() constcastor3d::RenderedObjectinline
isVisible() constcastor3d::RenderedObjectinline
m_animationscastor3d::Animableprotected
m_arrayPositionscastor3d::BillboardListprotected
m_billboardSizecastor3d::BillboardBaseprotected
m_billboardTypecastor3d::BillboardBaseprotected
m_cameraPositioncastor3d::BillboardBaseprotected
m_centerOffsetcastor3d::BillboardBaseprotected
m_countcastor3d::BillboardBaseprotected
m_dimensionscastor3d::BillboardBaseprotected
m_initialisedcastor3d::BillboardBaseprotected
m_materialcastor3d::BillboardBaseprotected
m_needUpdatecastor3d::BillboardBaseprotected
m_nodecastor3d::BillboardBaseprotected
m_notifyIndexcastor3d::MovableObjectprotected
m_quadcastor3d::BillboardBaseprotected
m_scenecastor3d::BillboardBaseprotected
m_sceneNodecastor3d::MovableObjectprotected
m_strNodeNamecastor3d::MovableObjectprotected
m_typecastor3d::MovableObjectprotected
m_vertexBuffercastor3d::BillboardBaseprotected
MovableObject(castor::String const &p_name, Scene &p_scene, MovableType p_type, SceneNodeSPtr p_sn)castor3d::MovableObject
operator=(Animable &&p_rhs)=defaultcastor3d::Animableprotected
operator=(Animable const &p_rhs)=deletecastor3d::Animableprotected
RemovePoint(uint32_t index)castor3d::BillboardList
setAt(uint32_t index, castor::Point3r const &position)castor3d::BillboardListinline
setBillboardSize(BillboardSize value)castor3d::BillboardBaseinline
setBillboardType(BillboardType value)castor3d::BillboardBaseinline
setCenterOffset(uint32_t value)castor3d::BillboardBaseinline
setCount(uint32_t value)castor3d::BillboardBaseinline
setDimensions(castor::Point2f const &value)castor3d::BillboardBaseinline
setMaterial(MaterialSPtr value)castor3d::BillboardBaseinline
setNode(SceneNodeSPtr value)castor3d::BillboardBaseinline
setShadowCaster(bool p_value)castor3d::RenderedObjectinline
setShadowReceiver(bool p_value)castor3d::RenderedObjectinline
setVisible(bool p_value)castor3d::RenderedObjectinline
sortByDistance(castor::Point3r const &cameraPosition)castor3d::BillboardBase
update()castor3d::BillboardBase
~Animable()castor3d::Animableprotectedvirtual
~BillboardBase()castor3d::BillboardBase
~BillboardList()castor3d::BillboardList
~MovableObject()castor3d::MovableObjectvirtual