Castor3D  ..
Castor3D::IndexBuffer Liste des membres

Liste complète des membres de Castor3D::IndexBuffer, y compris les membres hérités :

AddElement(uint32_t const &p_value)Castor3D::CpuBuffer< uint32_t >inline
Bind()Castor3D::CpuBuffer< uint32_t >inline
Cleanup()Castor3D::IndexBuffer
Clear()Castor3D::CpuBuffer< uint32_t >inline
Copy(GpuBuffer< uint32_t > const &p_src, uint32_t p_size)Castor3D::CpuBuffer< uint32_t >inline
Copy(CpuBuffer< uint32_t > const &p_src, uint32_t p_size)Castor3D::CpuBuffer< uint32_t >inline
CpuBuffer(Engine &p_engine)Castor3D::CpuBuffer< uint32_t >inlineexplicitprotected
data() constCastor3D::CpuBuffer< uint32_t >inline
data()Castor3D::CpuBuffer< uint32_t >inline
DECLARE_TPL_VECTOR(uint32_t, uint32_t)Castor3D::CpuBuffer< uint32_t >protected
DoCleanup()Castor3D::CpuBuffer< uint32_t >inlineprotected
DoInitialise(BufferAccessType p_type, BufferAccessNature p_nature)Castor3D::CpuBuffer< uint32_t >inlineprotected
Download(uint32_t p_offset, uint32_t p_count, uint32_t *p_buffer)Castor3D::CpuBuffer< uint32_t >inline
Download()Castor3D::CpuBuffer< uint32_t >inline
GetCapacity() constCastor3D::CpuBuffer< uint32_t >inline
GetGpuBuffer() constCastor3D::CpuBuffer< uint32_t >inline
GetSize() constCastor3D::CpuBuffer< uint32_t >inline
GpuBufferUPtr typedefCastor3D::CpuBuffer< uint32_t >protected
Grow(uint32_t p_uiIncrement)Castor3D::CpuBuffer< uint32_t >inline
IndexBuffer(Engine &p_engine)Castor3D::IndexBufferexplicit
Initialise(BufferAccessType p_type, BufferAccessNature p_nature)Castor3D::IndexBuffer
Lock(uint32_t p_offset, uint32_t p_count, AccessTypes const &p_flags)Castor3D::CpuBuffer< uint32_t >inline
m_dataCastor3D::CpuBuffer< uint32_t >protected
m_gpuBufferCastor3D::CpuBuffer< uint32_t >protected
m_savedSizeCastor3D::CpuBuffer< uint32_t >protected
MyGpuBuffer typedefCastor3D::CpuBuffer< uint32_t >protected
operator[](uint32_t p_index) constCastor3D::CpuBuffer< uint32_t >inline
operator[](uint32_t p_index)Castor3D::CpuBuffer< uint32_t >inline
Resize(uint32_t p_uiNewSize)Castor3D::CpuBuffer< uint32_t >inline
Unbind()Castor3D::CpuBuffer< uint32_t >inline
Unlock()Castor3D::CpuBuffer< uint32_t >inline
Upload(uint32_t p_offset, uint32_t p_count, uint32_t const *p_buffer)Castor3D::CpuBuffer< uint32_t >inline
Upload()Castor3D::CpuBuffer< uint32_t >inline
~CpuBuffer()Castor3D::CpuBuffer< uint32_t >inlineprotected
~IndexBuffer()Castor3D::IndexBuffer