Castor3D
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Liste complète des membres de Castor3D::ShaderStorageBuffer, y compris les membres hérités :
Bind() | Castor3D::ShaderStorageBuffer | |
BindTo(uint32_t p_point) | Castor3D::ShaderStorageBuffer | |
Cleanup() | Castor3D::ShaderStorageBuffer | |
Copy(GpuBuffer< uint8_t > const &p_src, uint32_t p_size) | Castor3D::ShaderStorageBuffer | |
Download(uint32_t p_offset, uint32_t p_count, uint8_t *p_buffer) | Castor3D::ShaderStorageBuffer | |
GetGpuBuffer() const | Castor3D::ShaderStorageBuffer | inline |
Initialise(uint32_t p_size, uint32_t p_index, BufferAccessType p_type, BufferAccessNature p_nature) | Castor3D::ShaderStorageBuffer | |
Lock(uint32_t p_offset, uint32_t p_count, AccessTypes const &p_flags) | Castor3D::ShaderStorageBuffer | |
m_gpuBuffer | Castor3D::ShaderStorageBuffer | protected |
ShaderStorageBuffer(Castor::String const &p_name, ShaderProgram &p_program) | Castor3D::ShaderStorageBuffer | |
Unbind() | Castor3D::ShaderStorageBuffer | |
Unlock() | Castor3D::ShaderStorageBuffer | |
Upload(uint32_t p_offset, uint32_t p_count, uint8_t const *p_buffer) | Castor3D::ShaderStorageBuffer | |
~ShaderStorageBuffer() | Castor3D::ShaderStorageBuffer | virtual |