Castor3D  ..
Castor3D::Cache< Overlay, Castor::String > Liste des membres

Liste complète des membres de Castor3D::Cache< Overlay, Castor::String >, y compris les membres hérités :

Add(Key const &p_name, OverlayType p_type, SceneSPtr p_scene, OverlaySPtr p_parent)Castor3D::Cache< Overlay, Castor::String >inline
Add(Key const &p_name, ElementPtr p_element)Castor3D::Cache< Overlay, Castor::String >inline
CacheBase< Overlay, Castor::String >::Add(Key const &p_name, ElementPtr p_element)Castor3D::CacheBase< Overlay, Castor::String >inline
CacheBase< Overlay, Castor::String >::Add(Key const &p_name, Parameters &&... p_parameters)Castor3D::CacheBase< Overlay, Castor::String >inline
begin()Castor3D::Cache< Overlay, Castor::String >inline
begin() constCastor3D::Cache< Overlay, Castor::String >inline
Cache(Engine &p_engine, Producer &&p_produce, Initialiser &&p_initialise=Initialiser{}, Cleaner &&p_clean=Cleaner{}, Merger &&p_merge=Merger{})Castor3D::Cache< Overlay, Castor::String >
CacheBase(Engine &p_engine, Producer &&p_produce, Initialiser &&p_initialise, Cleaner &&p_clean, Merger &&p_merge)Castor3D::CacheBase< Overlay, Castor::String >inline
Cleaner typedefCastor3D::CacheBase< Overlay, Castor::String >
Cleanup()Castor3D::Cache< Overlay, Castor::String >
Clear()Castor3D::Cache< Overlay, Castor::String >
Collection typedefCastor3D::Cache< Overlay, Castor::String >
const_iterator typedefCastor3D::Cache< Overlay, Castor::String >
Create(Key const &p_name, Parameters &&... p_parameters)Castor3D::CacheBase< Overlay, Castor::String >inline
CreateFontTexture(Castor::FontSPtr p_font)Castor3D::Cache< Overlay, Castor::String >
DECLARE_MAP(Castor::String, FontTextureSPtr, FontTextureStr)Castor3D::Cache< Overlay, Castor::String >
Element typedefCastor3D::Cache< Overlay, Castor::String >
ElementPtr typedefCastor3D::Cache< Overlay, Castor::String >
end()Castor3D::Cache< Overlay, Castor::String >inline
end() constCastor3D::Cache< Overlay, Castor::String >inline
Find(Key const &p_name) constCastor3D::CacheBase< Overlay, Castor::String >inline
ForEach(FuncType p_func) constCastor3D::CacheBase< Overlay, Castor::String >inline
ForEach(FuncType p_func)Castor3D::CacheBase< Overlay, Castor::String >inline
GetEngine() constCastor3D::CacheBase< Overlay, Castor::String >inline
GetFactory()Castor3D::Cache< Overlay, Castor::String >inline
GetFontTexture(Castor::String const &p_name)Castor3D::Cache< Overlay, Castor::String >
GetObjectCount() constCastor3D::CacheBase< Overlay, Castor::String >inline
GetObjectTypeName() constCastor3D::CacheBase< Overlay, Castor::String >inline
GetOverlayFactory() constCastor3D::Cache< Overlay, Castor::String >inline
GetRenderer() constCastor3D::Cache< Overlay, Castor::String >inline
Has(Key const &p_name) constCastor3D::CacheBase< Overlay, Castor::String >inline
Initialiser typedefCastor3D::CacheBase< Overlay, Castor::String >
IsEmpty()Castor3D::CacheBase< Overlay, Castor::String >inline
iterator typedefCastor3D::Cache< Overlay, Castor::String >
Key typedefCastor3D::Cache< Overlay, Castor::String >
lock() constCastor3D::CacheBase< Overlay, Castor::String >inline
m_cleanCastor3D::CacheBase< Overlay, Castor::String >protected
m_elementsCastor3D::CacheBase< Overlay, Castor::String >mutableprotected
m_engineCastor3D::CacheBase< Overlay, Castor::String >protected
m_initialiseCastor3D::CacheBase< Overlay, Castor::String >protected
m_mergeCastor3D::CacheBase< Overlay, Castor::String >protected
m_produceCastor3D::CacheBase< Overlay, Castor::String >protected
MergeInto(MyCacheType &p_destination)Castor3D::CacheBase< Overlay, Castor::String >inline
Merger typedefCastor3D::Cache< Overlay, Castor::String >
MyCacheTraits typedefCastor3D::CacheBase< Overlay, Castor::String >
MyCacheType typedefCastor3D::Cache< Overlay, Castor::String >
Producer typedefCastor3D::Cache< Overlay, Castor::String >
Read(Castor::TextFile &p_file)Castor3D::Cache< Overlay, Castor::String >
Remove(Key const &p_name)Castor3D::CacheBase< Overlay, Castor::String >inline
Render(Scene const &p_scene, Castor::Size const &p_size)Castor3D::Cache< Overlay, Castor::String >
unlock() constCastor3D::CacheBase< Overlay, Castor::String >inline
Update()Castor3D::Cache< Overlay, Castor::String >
UpdateRenderer()Castor3D::Cache< Overlay, Castor::String >
Write(Castor::TextFile &p_file) constCastor3D::Cache< Overlay, Castor::String >
~Cache()Castor3D::Cache< Overlay, Castor::String >
~CacheBase()Castor3D::CacheBase< Overlay, Castor::String >inline