Castor3D
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Liste complète des membres de Castor3D::Ray, y compris les membres hérités :
Intersects(Castor::Point3r const &p_pt1, Castor::Point3r const &p_pt2, Castor::Point3r const &p_pt3, real &p_distance) const | Castor3D::Ray | |
Intersects(Face const &p_face, Castor::Matrix4x4r const &p_transform, Submesh const &p_submesh, real &p_distance) const | Castor3D::Ray | |
Intersects(Castor::Point3r const &p_point, real &p_distance) const | Castor3D::Ray | |
Intersects(Castor::CubeBox const &p_box, real &p_distance) const | Castor3D::Ray | |
Intersects(Castor::SphereBox const &p_sphere, real &p_distance) const | Castor3D::Ray | |
Intersects(GeometrySPtr p_geometry, Face &p_nearestFace, SubmeshSPtr &p_nearestSubmesh, real &p_distance) const | Castor3D::Ray | |
m_direction | Castor3D::Ray | |
m_origin | Castor3D::Ray | |
ProjectVertex(Castor::Point3r const &p_point, Castor::Point3r &p_result) const | Castor3D::Ray | |
Ray(Castor::Point2i const &p_point, Camera const &p_camera) | Castor3D::Ray | |
Ray(int p_x, int p_y, Camera const &p_camera) | Castor3D::Ray | |
Ray(Castor::Point3r const &p_origin, Castor::Point3r const &p_direction) | Castor3D::Ray |