Castor3D  ..
Castor3D::LightCategory Liste des membres

Liste complète des membres de Castor3D::LightCategory, y compris les membres hérités :

Bind(Castor::PxBufferBase &p_texture, uint32_t p_index) constCastor3D::LightCategory
CreateTextWriter(Castor::String const &p_tabs)=0Castor3D::LightCategorypure virtual
DoBindComponent(Castor::Point3f const &p_component, uint32_t p_index, uint32_t &p_offset, Castor::PxBufferBase &p_data) constCastor3D::LightCategoryprotected
DoBindComponent(Castor::Point4f const &p_component, uint32_t p_index, uint32_t &p_offset, Castor::PxBufferBase &p_data) constCastor3D::LightCategoryprotected
DoBindComponent(Castor::ConstCoords4f const &p_component, uint32_t p_index, uint32_t &p_offset, Castor::PxBufferBase &p_data) constCastor3D::LightCategoryprotected
DoBindComponent(Castor::Coords4f const &p_component, uint32_t p_index, uint32_t &p_offset, Castor::PxBufferBase &p_data) constCastor3D::LightCategoryprotected
DoBindComponent(Castor::Matrix4x4f const &p_component, uint32_t p_index, uint32_t &p_offset, Castor::PxBufferBase &p_data) constCastor3D::LightCategoryprotected
DoBindComponent(int32_t const &p_component, uint32_t p_index, uint32_t &p_offset, Castor::PxBufferBase &p_data) constCastor3D::LightCategoryprotected
GetAmbientIntensity() constCastor3D::LightCategoryinline
GetColour() constCastor3D::LightCategoryinline
GetColour()Castor3D::LightCategoryinline
GetDiffuseIntensity() constCastor3D::LightCategoryinline
GetIntensity() constCastor3D::LightCategoryinline
GetIntensity()Castor3D::LightCategoryinline
GetLight() constCastor3D::LightCategoryinline
GetLight()Castor3D::LightCategoryinline
GetLightType() constCastor3D::LightCategoryinline
GetSpecularIntensity() constCastor3D::LightCategoryinline
Light classCastor3D::LightCategoryfriend
LightCategory(LightType p_lightType, Light &p_light)Castor3D::LightCategoryexplicitprotected
SetAmbientIntensity(float p_intensity)Castor3D::LightCategoryinline
SetColour(Castor::Point3f const &p_colour)Castor3D::LightCategoryinline
SetDiffuseIntensity(float p_intensity)Castor3D::LightCategoryinline
SetIntensity(Castor::Point3f const &p_intensity)Castor3D::LightCategoryinline
SetSpecularIntensity(float p_intensity)Castor3D::LightCategoryinline
Update(Castor::Point3r const &p_target, Viewport &p_viewport, int32_t p_index=-1)=0Castor3D::LightCategorypure virtual
UpdateNode(SceneNode const &p_node)=0Castor3D::LightCategoryprotectedpure virtual
~LightCategory()Castor3D::LightCategoryvirtual