Castor3D
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Liste complète des membres de Castor3D::LightCategory, y compris les membres hérités :
Bind(Castor::PxBufferBase &p_texture, uint32_t p_index) const | Castor3D::LightCategory | |
CreateTextWriter(Castor::String const &p_tabs)=0 | Castor3D::LightCategory | pure virtual |
DoBindComponent(Castor::Point3f const &p_component, uint32_t p_index, uint32_t &p_offset, Castor::PxBufferBase &p_data) const | Castor3D::LightCategory | protected |
DoBindComponent(Castor::Point4f const &p_component, uint32_t p_index, uint32_t &p_offset, Castor::PxBufferBase &p_data) const | Castor3D::LightCategory | protected |
DoBindComponent(Castor::ConstCoords4f const &p_component, uint32_t p_index, uint32_t &p_offset, Castor::PxBufferBase &p_data) const | Castor3D::LightCategory | protected |
DoBindComponent(Castor::Coords4f const &p_component, uint32_t p_index, uint32_t &p_offset, Castor::PxBufferBase &p_data) const | Castor3D::LightCategory | protected |
DoBindComponent(Castor::Matrix4x4f const &p_component, uint32_t p_index, uint32_t &p_offset, Castor::PxBufferBase &p_data) const | Castor3D::LightCategory | protected |
DoBindComponent(int32_t const &p_component, uint32_t p_index, uint32_t &p_offset, Castor::PxBufferBase &p_data) const | Castor3D::LightCategory | protected |
GetAmbientIntensity() const | Castor3D::LightCategory | inline |
GetColour() const | Castor3D::LightCategory | inline |
GetColour() | Castor3D::LightCategory | inline |
GetDiffuseIntensity() const | Castor3D::LightCategory | inline |
GetIntensity() const | Castor3D::LightCategory | inline |
GetIntensity() | Castor3D::LightCategory | inline |
GetLight() const | Castor3D::LightCategory | inline |
GetLight() | Castor3D::LightCategory | inline |
GetLightType() const | Castor3D::LightCategory | inline |
GetSpecularIntensity() const | Castor3D::LightCategory | inline |
Light class | Castor3D::LightCategory | friend |
LightCategory(LightType p_lightType, Light &p_light) | Castor3D::LightCategory | explicitprotected |
SetAmbientIntensity(float p_intensity) | Castor3D::LightCategory | inline |
SetColour(Castor::Point3f const &p_colour) | Castor3D::LightCategory | inline |
SetDiffuseIntensity(float p_intensity) | Castor3D::LightCategory | inline |
SetIntensity(Castor::Point3f const &p_intensity) | Castor3D::LightCategory | inline |
SetSpecularIntensity(float p_intensity) | Castor3D::LightCategory | inline |
Update(Castor::Point3r const &p_target, Viewport &p_viewport, int32_t p_index=-1)=0 | Castor3D::LightCategory | pure virtual |
UpdateNode(SceneNode const &p_node)=0 | Castor3D::LightCategory | protectedpure virtual |
~LightCategory() | Castor3D::LightCategory | virtual |