Castor3D
..
|
Classes | |
class | Castor3D::SceneFileContext |
The context used into parsing functions. Plus de détails... | |
class | Castor3D::SceneFileParser |
ESCN file parser. Plus de détails... | |
Espaces de nommage | |
Castor3D | |
Énumérations | |
enum | Castor3D::CSCNSection : uint32_t { Castor3D::CSCNSection::eRoot = MAKE_SECTION_NAME( 'R', 'O', 'O', 'T' ), Castor3D::CSCNSection::eScene = MAKE_SECTION_NAME( 'S', 'C', 'N', 'E' ), Castor3D::CSCNSection::eWindow = MAKE_SECTION_NAME( 'W', 'N', 'D', 'W' ), Castor3D::CSCNSection::eSampler = MAKE_SECTION_NAME( 'S', 'M', 'P', 'R' ), Castor3D::CSCNSection::eCamera = MAKE_SECTION_NAME( 'C', 'A', 'M', 'R' ), Castor3D::CSCNSection::eViewport = MAKE_SECTION_NAME( 'V', 'W', 'P', 'T' ), Castor3D::CSCNSection::eLight = MAKE_SECTION_NAME( 'L', 'G', 'H', 'T' ), Castor3D::CSCNSection::eNode = MAKE_SECTION_NAME( 'N', 'O', 'D', 'E' ), Castor3D::CSCNSection::eObject = MAKE_SECTION_NAME( 'O', 'B', 'J', 'T' ), Castor3D::CSCNSection::eObjectMaterials = MAKE_SECTION_NAME( 'O', 'M', 'T', 'L' ), Castor3D::CSCNSection::eFont = MAKE_SECTION_NAME( 'F', 'O', 'N', 'T' ), Castor3D::CSCNSection::ePanelOverlay = MAKE_SECTION_NAME( 'P', 'O', 'V', 'L' ), Castor3D::CSCNSection::eBorderPanelOverlay = MAKE_SECTION_NAME( 'B', 'O', 'V', 'L' ), Castor3D::CSCNSection::eTextOverlay = MAKE_SECTION_NAME( 'T', 'O', 'V', 'L' ), Castor3D::CSCNSection::eMesh = MAKE_SECTION_NAME( 'M', 'E', 'S', 'H' ), Castor3D::CSCNSection::eSubmesh = MAKE_SECTION_NAME( 'S', 'M', 'S', 'H' ), Castor3D::CSCNSection::eMaterial = MAKE_SECTION_NAME( 'M', 'T', 'R', 'L' ), Castor3D::CSCNSection::ePass = MAKE_SECTION_NAME( 'P', 'A', 'S', 'S' ), Castor3D::CSCNSection::eTextureUnit = MAKE_SECTION_NAME( 'U', 'N', 'I', 'T' ), Castor3D::CSCNSection::eRenderTarget = MAKE_SECTION_NAME( 'R', 'T', 'G', 'R' ), Castor3D::CSCNSection::eShaderProgram = MAKE_SECTION_NAME( 'G', 'L', 'S', 'L' ), Castor3D::CSCNSection::eShaderObject = MAKE_SECTION_NAME( 'S', 'P', 'G', 'M' ), Castor3D::CSCNSection::eShaderUBO = MAKE_SECTION_NAME( 'S', 'U', 'B', 'O' ), Castor3D::CSCNSection::eUBOVariable = MAKE_SECTION_NAME( 'S', 'U', 'B', 'V' ), Castor3D::CSCNSection::eBillboard = MAKE_SECTION_NAME( 'B', 'L', 'B', 'd' ), Castor3D::CSCNSection::eBillboardList = MAKE_SECTION_NAME( 'B', 'L', 'B', 'L' ), Castor3D::CSCNSection::eAnimGroup = MAKE_SECTION_NAME( 'A', 'N', 'G', 'P' ), Castor3D::CSCNSection::eAnimation = MAKE_SECTION_NAME( 'A', 'N', 'M', 'T' ), Castor3D::CSCNSection::eSkybox = MAKE_SECTION_NAME( 'S', 'K', 'B', 'X' ), Castor3D::CSCNSection::eParticleSystem = MAKE_SECTION_NAME( 'P', 'L', 'S', 'M' ), Castor3D::CSCNSection::eParticle = MAKE_SECTION_NAME( 'P', 'T', 'C', 'L' ) } |
Scene file sections Enum. Plus de détails... | |