Castor3D  ..
Castor3D::Pass Liste des membres

Liste complète des membres de Castor3D::Pass, y compris les membres hérités :

AddTextureUnit(TextureUnitSPtr p_unit)Castor3D::Pass
begin() constCastor3D::Passinline
begin()Castor3D::Passinline
BindTextures()Castor3D::Pass
Cleanup()Castor3D::Pass
DestroyTextureUnit(uint32_t p_index)Castor3D::Pass
DoPrepareOpacity(TextureUnitSPtr p_opacitySource, Castor::PxBufferBaseSPtr p_opacityImage, uint32_t &p_index)Castor3D::Passprotected
DoPrepareTexture(TextureChannel p_channel, uint32_t &p_index, TextureUnitSPtr &p_opacitySource, Castor::PxBufferBaseSPtr &p_opacity)Castor3D::Passprotected
DoPrepareTexture(TextureChannel p_channel, uint32_t &p_index)Castor3D::Passprotected
DoUpdateFlags()Castor3D::Passprotected
end() constCastor3D::Passinline
end()Castor3D::Passinline
GetAlphaBlendMode() constCastor3D::Passinline
GetColourBlendMode() constCastor3D::Passinline
GetOpacity() constCastor3D::Passinline
GetTextureFlags() constCastor3D::Passinline
GetTextureUnit(TextureChannel p_channel) constCastor3D::Pass
GetTextureUnit(uint32_t p_index) constCastor3D::Pass
GetTextureUnitsCount() constCastor3D::Passinline
GetType() constCastor3D::Pass
HasAlphaBlending() constCastor3D::Pass
HasAutomaticShader() constCastor3D::Passinline
Initialise()Castor3D::Pass
IsTwoSided() constCastor3D::Passinline
Pass(Material &p_parent)Castor3D::Passprotected
PrepareTextures()Castor3D::Pass
SetAlphaBlendMode(BlendMode p_value)Castor3D::Passinline
SetColourBlendMode(BlendMode p_value)Castor3D::Passinline
SetOpacity(float p_value)Castor3D::Pass
SetTwoSided(bool p_value)Castor3D::Passinline
UnbindTextures()Castor3D::Pass
UpdateRenderNode(PassRenderNodeUniforms &p_node) constCastor3D::Pass
~Pass()Castor3D::Passprotected