Attach(eATTACHMENT_POINT p_attachment, uint8_t p_index, FrameBufferSPtr p_frameBuffer) | Castor3D::FrameBufferAttachment | protected |
Attach(eATTACHMENT_POINT p_attachment, FrameBufferSPtr p_frameBuffer) | Castor3D::FrameBufferAttachment | protected |
Blit(FrameBufferSPtr p_buffer, Castor::Rectangle const &p_rectSrc, Castor::Rectangle const &p_rectDst, eINTERPOLATION_MODE p_interpolation)=0 | Castor3D::FrameBufferAttachment | pure virtual |
Detach() | Castor3D::FrameBufferAttachment | protected |
DoAttach(FrameBufferSPtr p_frameBuffer)=0 | Castor3D::FrameBufferAttachment | protectedpure virtual |
DoDetach()=0 | Castor3D::FrameBufferAttachment | protectedpure virtual |
DownloadBuffer() | Castor3D::FrameBufferAttachment | |
FrameBufferAttachment(eATTACHMENT_TYPE p_type) | Castor3D::FrameBufferAttachment | protected |
GetAttachmentIndex() const | Castor3D::FrameBufferAttachment | inline |
GetAttachmentPoint() const | Castor3D::FrameBufferAttachment | inline |
GetAttachmentType() const | Castor3D::FrameBufferAttachment | inline |
GetBuffer() const | Castor3D::TextureAttachment | virtual |
GetFrameBuffer() | Castor3D::FrameBufferAttachment | inlineprotected |
GetLayer() const | Castor3D::TextureAttachment | inline |
GetTarget() const | Castor3D::TextureAttachment | inline |
GetTexture() const | Castor3D::TextureAttachment | inline |
HasFrameBuffer() | Castor3D::FrameBufferAttachment | inlineprotected |
SetLayer(int p_layer) | Castor3D::TextureAttachment | inline |
SetTarget(eTEXTURE_TARGET p_target) | Castor3D::TextureAttachment | inline |
TextureAttachment(DynamicTextureSPtr p_texture) | Castor3D::TextureAttachment | |
~FrameBufferAttachment() | Castor3D::FrameBufferAttachment | protectedvirtual |
~TextureAttachment() | Castor3D::TextureAttachment | virtual |