AddChild(AnimationObjectSPtr p_object) | Castor3D::AnimationObject | |
AddKeyFrame(real p_from, Castor::Point3r const &p_translate=Castor::Point3r{}, Castor::Quaternion const &p_rotate=Castor::Quaternion{}, Castor::Point3r const &p_scale=Castor::Point3r{1.0_r, 1.0_r, 1.0_r}) | Castor3D::AnimationObject | |
AnimationObject(eANIMATION_OBJECT_TYPE p_type) | Castor3D::AnimationObject | protected |
AnimationObject(AnimationObject const &p_rhs) | Castor3D::AnimationObject | protected |
Clone(Animation &p_animation) | Castor3D::AnimationObject | |
GetBone() const | Castor3D::SkeletonAnimationBone | inline |
GetChildren() const | Castor3D::AnimationObject | inline |
GetFinalTransform() const | Castor3D::AnimationObject | inline |
GetInterpolationMode() const | Castor3D::AnimationObject | inline |
GetKeyFrames() const | Castor3D::AnimationObject | inline |
GetLength() const | Castor3D::AnimationObject | inline |
GetName() const | Castor3D::SkeletonAnimationBone | virtual |
GetNodeTransform() const | Castor3D::AnimationObject | inline |
GetType() const | Castor3D::AnimationObject | inline |
HasKeyFrames() const | Castor3D::AnimationObject | inline |
m_children | Castor3D::AnimationObject | protected |
m_cumulativeTransform | Castor3D::AnimationObject | protected |
m_curr | Castor3D::AnimationObject | protected |
m_finalTransform | Castor3D::AnimationObject | protected |
m_keyframes | Castor3D::AnimationObject | protected |
m_length | Castor3D::AnimationObject | protected |
m_mode | Castor3D::AnimationObject | protected |
m_nodeTransform | Castor3D::AnimationObject | protected |
m_pointInterpolator | Castor3D::AnimationObject | protected |
m_prev | Castor3D::AnimationObject | protected |
m_quaternionInterpolator | Castor3D::AnimationObject | protected |
m_type | Castor3D::AnimationObject | protected |
RemoveKeyFrame(real p_time) | Castor3D::AnimationObject | |
SetBone(BoneSPtr p_bone) | Castor3D::SkeletonAnimationBone | inline |
SetInterpolationMode(eINTERPOLATOR_MODE p_mode) | Castor3D::AnimationObject | |
SetLength(real p_length) | Castor3D::AnimationObject | inline |
SetNodeTransform(Castor::Matrix4x4r const &p_transform) | Castor3D::AnimationObject | inline |
SkeletonAnimationBone() | Castor3D::SkeletonAnimationBone | |
Update(real p_time, Castor::Matrix4x4r const &p_transformations) | Castor3D::AnimationObject | |
~AnimationObject() | Castor3D::AnimationObject | virtual |
~SkeletonAnimationBone() | Castor3D::SkeletonAnimationBone | |