Castor3D
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Map de SubmeshRenderNodesMap, triés par passe. Plus de détails...
Types publics | |
using | mapped_type = typename std::map< PassSPtr, T >::mapped_type |
using | key_type = typename std::map< PassSPtr, T >::key_type |
using | value_type = typename std::map< PassSPtr, T >::value_type |
Map de SubmeshRenderNodesMap, triés par passe.
using Castor3D::TypeRenderNodesByPassMap< T >::key_type = typename std::map< PassSPtr, T >::key_type |
using Castor3D::TypeRenderNodesByPassMap< T >::mapped_type = typename std::map< PassSPtr, T >::mapped_type |
using Castor3D::TypeRenderNodesByPassMap< T >::value_type = typename std::map< PassSPtr, T >::value_type |