Castor3D  ..
Castor3D::Light Liste des membres

Liste complète des membres de Castor3D::Light, y compris les membres hérités :

Animable()Castor3D::Animableprotected
AttachTo(SceneNodeSPtr p_node)Castor3D::Lightvirtual
Bind(Castor::PxBufferBase &p_texture, uint32_t p_index)Castor3D::Light
CleanupAnimations()Castor3D::Animable
CreateAnimation(Castor::String const &p_name)Castor3D::Animable
Detach()Castor3D::MovableObject
Disable()Castor3D::Lightinline
Enable()Castor3D::Lightinline
GetAmbientIntensity() const Castor3D::Lightinline
GetAnimation(Castor::String const &p_name)Castor3D::Animable
GetAnimations() const Castor3D::Animableinline
GetColour() const Castor3D::Lightinline
GetDiffuseIntensity() const Castor3D::Lightinline
GetDirectionalLight() const Castor3D::Light
GetIndex() const Castor3D::Lightinline
GetIntensity() const Castor3D::Lightinline
GetLightType() const Castor3D::Lightinline
GetName() const Castor3D::MovableObjectinline
GetParent() const Castor3D::MovableObjectinline
GetPointLight() const Castor3D::Light
GetPositionType() const Castor3D::Lightinline
GetSpecularIntensity() const Castor3D::Lightinline
GetSpotLight() const Castor3D::Light
GetType() const Castor3D::MovableObjectinline
IsEnabled() const Castor3D::Lightinline
Light(Castor::String const &p_name, Scene &p_scene, SceneNodeSPtr p_node, LightFactory &p_factory, eLIGHT_TYPE p_lightType)Castor3D::Light
m_animationsCastor3D::Animableprotected
m_enabledCastor3D::Lightprotected
m_iIndexCastor3D::Lightprotected
m_nameCastor3D::MovableObjectprotected
m_notifyIndexCastor3D::MovableObjectprotected
m_pCategoryCastor3D::Lightprotected
m_pSceneNodeCastor3D::MovableObjectprotected
m_strNodeNameCastor3D::MovableObjectprotected
m_typeCastor3D::MovableObjectprotected
MovableObject(Castor::String const &p_name, Scene &p_scene, eMOVABLE_TYPE p_type, SceneNodeSPtr p_sn)Castor3D::MovableObject
OnNodeChanged()Castor3D::Lightprotected
SetAmbientIntensity(float p_intensity)Castor3D::Lightinline
SetColour(float *p_values)Castor3D::Lightinline
SetColour(float r, float g, float b)Castor3D::Lightinline
SetColour(Castor::Point3f const &p_colour)Castor3D::Lightinline
SetColour(Castor::Colour const &p_colour)Castor3D::Lightinline
SetDiffuseIntensity(float p_intensity)Castor3D::Lightinline
SetEnabled(bool p_enabled)Castor3D::Lightinline
SetIndex(int p_value)Castor3D::Lightinline
SetIntensity(float *p_values)Castor3D::Lightinline
SetIntensity(float a, float d, float s)Castor3D::Lightinline
SetIntensity(Castor::Point3f const &p_intensity)Castor3D::Lightinline
SetName(Castor::String const &p_name)Castor3D::MovableObjectinline
SetSpecularIntensity(float p_intensity)Castor3D::Lightinline
~Animable()Castor3D::Animableprotected
~Light()Castor3D::Light
~MovableObject()Castor3D::MovableObjectvirtual