Castor3D  ..
Castor3D::SkeletonAnimationObject Liste des membres

Liste complète des membres de Castor3D::SkeletonAnimationObject, y compris les membres hérités :

AddChild(AnimationObjectSPtr p_object)Castor3D::AnimationObject
AddKeyFrame(real p_from, Castor::Point3r const &p_translate=Castor::Point3r{}, Castor::Quaternion const &p_rotate=Castor::Quaternion{}, Castor::Point3r const &p_scale=Castor::Point3r{1.0_r, 1.0_r, 1.0_r})Castor3D::AnimationObject
AnimationObject(eANIMATION_OBJECT_TYPE p_type)Castor3D::AnimationObjectprotected
AnimationObject(AnimationObject const &p_rhs)Castor3D::AnimationObjectprotected
Clone(Animation &p_animation)Castor3D::AnimationObject
GetChildren() const Castor3D::AnimationObjectinline
GetFinalTransform() const Castor3D::AnimationObjectinline
GetInterpolationMode() const Castor3D::AnimationObjectinline
GetKeyFrames() const Castor3D::AnimationObjectinline
GetLength() const Castor3D::AnimationObjectinline
GetName() const Castor3D::SkeletonAnimationObjectvirtual
GetNodeTransform() const Castor3D::AnimationObjectinline
GetObject() const Castor3D::SkeletonAnimationObjectinline
GetType() const Castor3D::AnimationObjectinline
HasKeyFrames() const Castor3D::AnimationObjectinline
m_childrenCastor3D::AnimationObjectprotected
m_cumulativeTransformCastor3D::AnimationObjectprotected
m_currCastor3D::AnimationObjectprotected
m_finalTransformCastor3D::AnimationObjectprotected
m_keyframesCastor3D::AnimationObjectprotected
m_lengthCastor3D::AnimationObjectprotected
m_modeCastor3D::AnimationObjectprotected
m_nodeTransformCastor3D::AnimationObjectprotected
m_pointInterpolatorCastor3D::AnimationObjectprotected
m_prevCastor3D::AnimationObjectprotected
m_quaternionInterpolatorCastor3D::AnimationObjectprotected
m_typeCastor3D::AnimationObjectprotected
RemoveKeyFrame(real p_time)Castor3D::AnimationObject
SetInterpolationMode(eINTERPOLATOR_MODE p_mode)Castor3D::AnimationObject
SetLength(real p_length)Castor3D::AnimationObjectinline
SetNodeTransform(Castor::Matrix4x4r const &p_transform)Castor3D::AnimationObjectinline
SetObject(MovableObjectSPtr p_object)Castor3D::SkeletonAnimationObjectinline
SkeletonAnimationObject()Castor3D::SkeletonAnimationObject
Update(real p_time, Castor::Matrix4x4r const &p_transformations)Castor3D::AnimationObject
~AnimationObject()Castor3D::AnimationObjectvirtual
~SkeletonAnimationObject()Castor3D::SkeletonAnimationObject