Castor3D  ..
Castor3D::LightRenderer Liste des membres

Liste complète des membres de Castor3D::LightRenderer, y compris les membres hérités :

ApplyAmbient()=0Castor3D::LightRendererpure virtual
ApplyAmbientShader()=0Castor3D::LightRendererpure virtual
ApplyConstantAtt(float p_fConstant)=0Castor3D::LightRendererpure virtual
ApplyConstantAttShader(float p_fConstant)=0Castor3D::LightRendererpure virtual
ApplyCutOff(float p_fCutOff)=0Castor3D::LightRendererpure virtual
ApplyCutOffShader(float p_fCutOff)=0Castor3D::LightRendererpure virtual
ApplyDiffuse()=0Castor3D::LightRendererpure virtual
ApplyDiffuseShader()=0Castor3D::LightRendererpure virtual
ApplyExponent(float p_fExponent)=0Castor3D::LightRendererpure virtual
ApplyExponentShader(float p_fExponent)=0Castor3D::LightRendererpure virtual
ApplyLinearAtt(float p_fLinear)=0Castor3D::LightRendererpure virtual
ApplyLinearAttShader(float p_fLinear)=0Castor3D::LightRendererpure virtual
ApplyOrientation()=0Castor3D::LightRendererpure virtual
ApplyOrientationShader()=0Castor3D::LightRendererpure virtual
ApplyPosition()=0Castor3D::LightRendererpure virtual
ApplyPositionShader()=0Castor3D::LightRendererpure virtual
ApplyQuadraticAtt(float p_fQuadratic)=0Castor3D::LightRendererpure virtual
ApplyQuadraticAttShader(float p_fQuadratic)=0Castor3D::LightRendererpure virtual
ApplySpecular()=0Castor3D::LightRendererpure virtual
ApplySpecularShader()=0Castor3D::LightRendererpure virtual
Bind()Castor3D::LightRendererinlinevirtual
Cleanup()Castor3D::LightRenderervirtual
Disable()=0Castor3D::LightRendererpure virtual
DisableShader(ShaderProgramBase *p_pProgram)=0Castor3D::LightRendererpure virtual
Enable()=0Castor3D::LightRendererpure virtual
EnableShader(ShaderProgramBase *p_pProgram)=0Castor3D::LightRendererpure virtual
GetRenderSystem() constCastor3D::Renderer< Light, LightRenderer >inlinevirtual
GetTarget() constCastor3D::Renderer< Light, LightRenderer >inlinevirtual
Initialise()Castor3D::LightRenderervirtual
LightRenderer(RenderSystem *p_pRenderSystem)Castor3D::LightRendererprotected
m_pRenderSystemCastor3D::Renderer< Light, LightRenderer >protected
m_targetCastor3D::Renderer< Light, LightRenderer >protected
Renderer(RenderSystem *p_pRenderSystem)Castor3D::Renderer< Light, LightRenderer >inlineprotected
SetTarget(target_ptr p_target)Castor3D::Renderer< Light, LightRenderer >inlinevirtual
target_ptr typedefCastor3D::Renderer< Light, LightRenderer >protected
Unbind()Castor3D::LightRendererinlinevirtual
~LightRenderer()Castor3D::LightRenderervirtual
~Renderer()Castor3D::Renderer< Light, LightRenderer >inlinevirtual