Castor3D
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Liste complète des membres de Castor3D::TextureRenderer, y compris les membres hérités :
EndRender()=0 | Castor3D::TextureRenderer | pure virtual |
GetRenderSystem() const | Castor3D::Renderer< TextureUnit, TextureRenderer > | inlinevirtual |
GetTarget() const | Castor3D::Renderer< TextureUnit, TextureRenderer > | inlinevirtual |
m_pRenderSystem | Castor3D::Renderer< TextureUnit, TextureRenderer > | protected |
m_target | Castor3D::Renderer< TextureUnit, TextureRenderer > | protected |
Render()=0 | Castor3D::TextureRenderer | pure virtual |
Renderer(RenderSystem *p_pRenderSystem) | Castor3D::Renderer< TextureUnit, TextureRenderer > | inlineprotected |
SetTarget(target_ptr p_target) | Castor3D::Renderer< TextureUnit, TextureRenderer > | inlinevirtual |
target_ptr typedef | Castor3D::Renderer< TextureUnit, TextureRenderer > | protected |
TextureRenderer(RenderSystem *p_pRenderSystem) | Castor3D::TextureRenderer | |
~Renderer() | Castor3D::Renderer< TextureUnit, TextureRenderer > | inlinevirtual |
~TextureRenderer() | Castor3D::TextureRenderer | virtual |