Cleanup() | Castor3D::Engine | |
ClearScenes() | Castor3D::Engine | |
CreateBlendState(Castor::String const &p_strName) | Castor3D::Engine | |
CreateContext(RenderWindow *p_pRenderWindow) | Castor3D::Engine | |
CreateDepthStencilState(Castor::String const &p_strName) | Castor3D::Engine | |
CreateFrameListener() | Castor3D::Engine | |
CreateMesh(eMESH_TYPE p_eType, Castor::String const &p_strName) | Castor3D::Engine | |
CreateMesh(eMESH_TYPE p_eType, Castor::String const &p_strName, UIntArray const &p_arrayFaces) | Castor3D::Engine | |
CreateMesh(eMESH_TYPE p_eType, Castor::String const &p_strName, UIntArray const &p_arrayFaces, RealArray const &p_arraySizes) | Castor3D::Engine | |
CreateOverlay(eOVERLAY_TYPE p_eType, Castor::String const &p_strName, OverlaySPtr p_pParent, SceneSPtr p_pScene) | Castor3D::Engine | |
CreateRasteriserState(Castor::String const &p_strName) | Castor3D::Engine | |
CreateRenderTarget(eTARGET_TYPE p_eType) | Castor3D::Engine | |
CreateRenderWindow() | Castor3D::Engine | |
CreateSampler(Castor::String const &p_strName) | Castor3D::Engine | |
CreateScene(Castor::String const &p_strName) | Castor3D::Engine | |
CreateTechnique(Castor::String const &p_strName, RenderTarget &p_renderTarget, Parameters const &p_params) | Castor3D::Engine | |
DestroyFrameListener(FrameListenerSPtr &p_pListener) | Castor3D::Engine | |
EndRendering() | Castor3D::Engine | |
Engine(Castor::Logger *p_pLogger) | Castor3D::Engine | |
GetAnimationManager() const | Castor3D::Engine | inline |
GetAnimationManager() | Castor3D::Engine | inline |
GetBlendStateManager() const | Castor3D::Engine | inline |
GetBlendStateManager() | Castor3D::Engine | inline |
GetDataPath() | Castor3D::Engine | static |
GetDefaultBlendState() const | Castor3D::Engine | inline |
GetDefaultSampler() const | Castor3D::Engine | inline |
GetDepthStencilStateManager() const | Castor3D::Engine | inline |
GetDepthStencilStateManager() | Castor3D::Engine | inline |
GetFontManager() const | Castor3D::Engine | inline |
GetFontManager() | Castor3D::Engine | inline |
GetFrameTime() | Castor3D::Engine | |
GetImageManager() const | Castor3D::Engine | inline |
GetImageManager() | Castor3D::Engine | inline |
GetLightFactory() const | Castor3D::Engine | inline |
GetLightFactory() | Castor3D::Engine | inline |
GetLoggerInstance() const | Castor3D::Engine | inline |
GetMaterialManager() const | Castor3D::Engine | inline |
GetMaterialManager() | Castor3D::Engine | inline |
GetMeshFactory() const | Castor3D::Engine | inline |
GetMeshFactory() | Castor3D::Engine | inline |
GetMeshManager() const | Castor3D::Engine | inline |
GetMeshManager() | Castor3D::Engine | inline |
GetOverlayFactory() const | Castor3D::Engine | inline |
GetOverlayFactory() | Castor3D::Engine | inline |
GetOverlayManager() const | Castor3D::Engine | inline |
GetOverlayManager() | Castor3D::Engine | inline |
GetPluginsPath() | Castor3D::Engine | static |
GetRasteriserStateManager() const | Castor3D::Engine | inline |
GetRasteriserStateManager() | Castor3D::Engine | inline |
GetRenderSystem() const | Castor3D::Engine | inline |
GetSamplerManager() const | Castor3D::Engine | inline |
GetSamplerManager() | Castor3D::Engine | inline |
GetSceneManager() const | Castor3D::Engine | inline |
GetSceneManager() | Castor3D::Engine | inline |
GetShaderManager() const | Castor3D::Engine | inline |
GetShaderManager() | Castor3D::Engine | inline |
GetShaderPlugin(eSHADER_LANGUAGE p_eLanguage) | Castor3D::Engine | |
GetTechniqueFactory() const | Castor3D::Engine | inline |
GetTechniqueFactory() | Castor3D::Engine | inline |
Initialise(uint32_t p_wantedFPS=100, bool p_bThreaded=false) | Castor3D::Engine | |
IsCleaned() | Castor3D::Engine | |
IsCreated() | Castor3D::Engine | |
IsEnded() | Castor3D::Engine | |
IsStarted() | Castor3D::Engine | |
IsThreaded() const | Castor3D::Engine | inline |
IsToCreate() | Castor3D::Engine | |
LoadAllPlugins(Castor::Path const &p_strFolder) | Castor3D::Engine | |
LoadMeshes(Castor::BinaryFile &p_file) | Castor3D::Engine | |
LoadPlugin(Castor::String const &p_strPluginName, Castor::Path const &p_pathFolder) | Castor3D::Engine | |
LoadPlugin(Castor::Path const &p_fileFullPath) | Castor3D::Engine | |
LoadRenderer(eRENDERER_TYPE p_eType) | Castor3D::Engine | |
PluginsBegin(ePLUGIN_TYPE p_eType) | Castor3D::Engine | inline |
PluginsBegin(ePLUGIN_TYPE p_eType) const | Castor3D::Engine | inline |
PluginsEnd(ePLUGIN_TYPE p_eType) | Castor3D::Engine | inline |
PluginsEnd(ePLUGIN_TYPE p_eType) const | Castor3D::Engine | inline |
PostEvent(FrameEventSPtr p_pEvent) | Castor3D::Engine | |
RemoveAllRenderWindows() | Castor3D::Engine | |
RemoveRenderTarget(RenderTargetSPtr &&p_pRenderTarget) | Castor3D::Engine | |
RemoveRenderWindow(uint32_t p_uiIndex) | Castor3D::Engine | |
RemoveRenderWindow(RenderWindowSPtr p_window) | Castor3D::Engine | |
RenderersBegin() | Castor3D::Engine | inline |
RenderersBegin() const | Castor3D::Engine | inline |
RenderersEnd() | Castor3D::Engine | inline |
RenderersEnd() const | Castor3D::Engine | inline |
RenderOneFrame() | Castor3D::Engine | |
RenderOverlays(Scene const &p_scene, Castor::Size const &p_size) | Castor3D::Engine | |
RenderWindowsBegin() | Castor3D::Engine | inline |
RenderWindowsBegin() const | Castor3D::Engine | inline |
RenderWindowsEnd() | Castor3D::Engine | inline |
RenderWindowsEnd() const | Castor3D::Engine | inline |
SaveMeshes(Castor::BinaryFile &p_file) | Castor3D::Engine | |
SetCleaned() | Castor3D::Engine | |
SetCreated() | Castor3D::Engine | |
SetEnded() | Castor3D::Engine | |
SetStarted() | Castor3D::Engine | |
SetToCreate() | Castor3D::Engine | |
StartRendering() | Castor3D::Engine | |
SupportsDepthBuffer() const | Castor3D::Engine | |
SupportsShaderModel(eSHADER_MODEL p_eShaderModel) | Castor3D::Engine | |
UpdateOverlayManager() | Castor3D::Engine | |
UpdateShaderManager() | Castor3D::Engine | |
~Engine() | Castor3D::Engine | |