Castor3D  ..
Castor3D::Context Liste des membres

Liste complète des membres de Castor3D::Context, y compris les membres hérités :

Bind(eBUFFER p_eBuffer, eFRAMEBUFFER_TARGET p_eTarget)Castor3D::Context
BToBRender(Castor::Size const &p_size, TextureBaseSPtr p_pTexture, uint32_t p_uiComponents)Castor3D::Context
Cleanup()Castor3D::Context
Clear(uint32_t p_uiTargets)Castor3D::Context
Context()Castor3D::Context
CullFace(eFACE p_eCullFace)Castor3D::Context
DoBind(eBUFFER p_eBuffer, eFRAMEBUFFER_TARGET p_eTarget)=0Castor3D::Contextprotectedpure virtual
DoCleanup()=0Castor3D::Contextprotectedpure virtual
DoClear(uint32_t p_uiTargets)=0Castor3D::Contextprotectedpure virtual
DoCullFace(eFACE p_eCullFace)=0Castor3D::Contextprotectedpure virtual
DoEndCurrent()=0Castor3D::Contextprotectedpure virtual
DoInitialise()=0Castor3D::Contextprotectedpure virtual
DoSetAlphaFunc(eALPHA_FUNC p_eFunc, uint8_t p_byValue)=0Castor3D::Contextprotectedpure virtual
DoSetClearColour(Castor::Colour const &p_clrClear)=0Castor3D::Contextprotectedpure virtual
DoSetCurrent()=0Castor3D::Contextprotectedpure virtual
DoSwapBuffers()=0Castor3D::Contextprotectedpure virtual
EndCurrent()Castor3D::Context
GetBackgroundDSState() const Castor3D::Contextinline
GetMaxSize(Castor::Size const &p_size)=0Castor3D::Contextpure virtual
Initialise(RenderWindow *p_window)Castor3D::Context
IsDeferredShadingSet() const Castor3D::Contextinline
IsInitialised() const Castor3D::Contextinline
IsMultiSampling() const Castor3D::Contextinline
m_arrayVertexCastor3D::Contextprotected
m_bDeferredShadingSetCastor3D::Contextprotected
m_bInitialisedCastor3D::Contextprotected
m_bMultiSamplingCastor3D::Contextprotected
m_pBtoBShaderProgramCastor3D::Contextprotected
m_pBufferCastor3D::Contextprotected
m_pDeclarationCastor3D::Contextprotected
m_pDsStateBackgroundCastor3D::Contextprotected
m_pGeometryBuffersCastor3D::Contextprotected
m_pRenderSystemCastor3D::Contextprotected
m_pViewportCastor3D::Contextprotected
m_pWindowCastor3D::Contextprotected
SetAlphaFunc(eALPHA_FUNC p_eFunc, uint8_t p_byValue)Castor3D::Context
SetClearColour(Castor::Colour const &p_clrClear)Castor3D::Context
SetCurrent()Castor3D::Context
SetDeferredShading(bool p_bVal)Castor3D::Contextinline
SetMultiSampling(bool p_bVal)Castor3D::Contextinline
SwapBuffers()Castor3D::Context
UpdateFullScreen(bool val)=0Castor3D::Contextpure virtual
~Context()Castor3D::Contextvirtual