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C3D_API void | update () override |
| Met la source à jour.
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C3D_API bool | updateShadow (Camera const &sceneCamera) |
| Met à jour les information de shadow cascades.
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C3D_API void | fillShadowBuffer (AllShadowData &data) const override |
| Met les données d'ombre dans le buffer donné.
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castor::Point3f const & | getDirection () const |
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float | getSplitDepth (uint32_t cascadeIndex) const |
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float | getSplitScale (uint32_t cascadeIndex) const |
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castor::Matrix4x4f const & | getProjMatrix (uint32_t cascadeIndex) const |
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castor::Matrix4x4f const & | getViewMatrix (uint32_t cascadeIndex) const |
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castor::Matrix4x4f const & | getLightSpaceTransform (uint32_t cascadeIndex) const |
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virtual C3D_API | ~LightCategory () noexcept=default |
| Destructeur.
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C3D_API void | fillLightBuffer (castor::Point4f *data) const |
| Met la lumière dans le buffer donné.
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C3D_API void | accept (ConfigurationVisitorBase &vis) |
| Fonction d'acceptation de ConfigurationVisitorBase.
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C3D_API uint32_t | getVolumetricSteps () const |
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C3D_API float | getVolumetricScatteringFactor () const |
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C3D_API castor::Point2f const & | getShadowRawOffsets () const |
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C3D_API castor::Point2f const & | getShadowPcfOffsets () const |
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C3D_API float | getVsmMinVariance () const |
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C3D_API float | getVsmLightBleedingReduction () const |
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C3D_API castor::RangedValue< uint32_t > | getShadowPcfFilterSize () const |
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C3D_API castor::RangedValue< uint32_t > | getShadowPcfSampleCount () const |
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C3D_API ShadowConfig const & | getShadowConfig () const |
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C3D_API LpvConfig const & | getLpvConfig () const |
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LightType | getLightType () const |
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uint32_t | getLightComponentCount () const |
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uint32_t | getShadowComponentCount () const |
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float | getDiffuseIntensity () const |
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float | getSpecularIntensity () const |
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castor::Point2f const & | getIntensity () const |
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float | getFarPlane () const |
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castor::Point3f const & | getColour () const |
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Light const & | getLight () const |
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castor::BoundingBox const & | getBoundingBox () const |
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C3D_API void | setVolumetricSteps (uint32_t value) |
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C3D_API void | setVolumetricScatteringFactor (float value) |
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C3D_API void | setRawMinOffset (float value) |
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C3D_API void | setRawMaxSlopeOffset (float value) |
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C3D_API void | setPcfMinOffset (float value) |
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C3D_API void | setPcfMaxSlopeOffset (float value) |
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C3D_API void | setPcfFilterSize (uint32_t value) |
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C3D_API void | setPcfSampleCount (uint32_t value) |
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C3D_API void | setVsmMinVariance (float value) |
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C3D_API void | setVsmLightBleedingReduction (float value) |
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C3D_API void | setColour (castor::Point3f const &value) |
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C3D_API void | setIntensity (castor::Point2f const &value) |
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C3D_API void | setDiffuseIntensity (float value) |
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C3D_API void | setSpecularIntensity (float value) |
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Light & | getLight () |
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castor::Point3f & | getColour () |
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castor::Point2f & | getIntensity () |
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