addChild(SkeletonAnimationObjectRPtr object) | castor3d::SkeletonAnimationObject | |
BinaryParser< SkeletonAnimationNode > | castor3d::SkeletonAnimationNode | friend |
BinaryWriter< SkeletonAnimationNode > | castor3d::SkeletonAnimationNode | friend |
getChildren() const | castor3d::SkeletonAnimationObject | inline |
getInterpolationMode() const | castor3d::SkeletonAnimationObject | inline |
getName() const override | castor3d::SkeletonAnimationNode | virtual |
getNode() const | castor3d::SkeletonAnimationNode | inline |
getNodeTransform() const noexcept override | castor3d::SkeletonAnimationNode | virtual |
getOwner() const | castor::OwnedBy< SkeletonAnimation > | inline |
getParent() const | castor3d::SkeletonAnimationObject | inline |
getType() const | castor3d::SkeletonAnimationObject | inline |
m_boundingBox | castor3d::SkeletonAnimationObject | protected |
m_children | castor3d::SkeletonAnimationObject | protected |
m_mode | castor3d::SkeletonAnimationObject | protected |
m_parent | castor3d::SkeletonAnimationObject | protected |
m_type | castor3d::SkeletonAnimationObject | protected |
operator=(SkeletonAnimationNode &&rhs)=delete | castor3d::SkeletonAnimationNode | |
operator=(SkeletonAnimationNode const &rhs) noexcept=delete | castor3d::SkeletonAnimationNode | |
castor3d::SkeletonAnimationObject::operator=(SkeletonAnimationObject const &rhs)=default | castor3d::SkeletonAnimationObject | protected |
castor3d::SkeletonAnimationObject::operator=(SkeletonAnimationObject &&rhs) noexcept=default | castor3d::SkeletonAnimationObject | protected |
OwnedBy(SkeletonAnimation &owner) | castor::OwnedBy< SkeletonAnimation > | inlineexplicitprotected |
setNode(SkeletonNode &node) | castor3d::SkeletonAnimationNode | inline |
SkeletonAnimationNode(SkeletonAnimationNode &&rhs) noexcept=default | castor3d::SkeletonAnimationNode | |
SkeletonAnimationNode(SkeletonAnimationNode const &rhs)=delete | castor3d::SkeletonAnimationNode | |
SkeletonAnimationNode(SkeletonAnimation &animation) | castor3d::SkeletonAnimationNode | explicit |
SkeletonAnimationObject(SkeletonAnimationObject const &rhs)=default | castor3d::SkeletonAnimationObject | protected |
SkeletonAnimationObject(SkeletonAnimationObject &&rhs) noexcept=default | castor3d::SkeletonAnimationObject | protected |
SkeletonAnimationObject(SkeletonAnimation &animation, SkeletonNodeType type) | castor3d::SkeletonAnimationObject | protected |
~SkeletonAnimationNode() noexcept override=default | castor3d::SkeletonAnimationNode | |
~SkeletonAnimationObject() noexcept=default | castor3d::SkeletonAnimationObject | virtual |