Castor3D 0.16.0
Multiplatform 3D engine
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#include <FontTexture.hpp>
Attributs publics | |
ResourcePtrT | resource |
bool | needsUpload { true } |
bool castor3d::DoubleBufferedResourceT< ResourceT, PointerT >::Resource::needsUpload { true } |
ResourcePtrT castor3d::DoubleBufferedResourceT< ResourceT, PointerT >::Resource::resource |
Référencé par castor3d::FontTexture::getTexture().