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C3D_API | BackgroundTextWriter (castor::TextFile &file, castor::String const &tabs) |
| Constructeur.
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C3D_API void | visit (ColourBackground &background) override |
| Visite un fond de type couleur.
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C3D_API void | visit (SkyboxBackground &background) override |
| Visite un fond de type couleur.
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C3D_API void | visit (ImageBackground &background) override |
| Visite un fond de type couleur.
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void | visit (ShaderModule const &value, bool forceProgramsVisit) override |
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void | visit (DebugConfig const &value) override |
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void | visit (castor::String const &category) override |
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void | visit (castor::String const &name, bool &value, bool *control) override |
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void | visit (castor::String const &name, int16_t &value, bool *control) override |
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void | visit (castor::String const &name, uint16_t &value, bool *control) override |
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void | visit (castor::String const &name, int32_t &value, bool *control) override |
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void | visit (castor::String const &name, uint32_t &value, bool *control) override |
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void | visit (castor::String const &name, int64_t &value, bool *control) override |
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void | visit (castor::String const &name, uint64_t &value, bool *control) override |
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void | visit (castor::String const &name, int32_t &enumValue, castor::StringArray const &enumNames, OnSEnumValueChange onChange, bool *control) override |
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void | visit (castor::String const &name, uint32_t &enumValue, castor::StringArray const &enumNames, OnUEnumValueChange onChange, bool *control) override |
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void | visit (castor::String const &name, float &value, bool *control) override |
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void | visit (castor::String const &name, double &value, bool *control) override |
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void | visit (castor::String const &name, BlendMode &value, bool *control) override |
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void | visit (castor::String const &name, ParallaxOcclusionMode &value, bool *control) override |
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void | visit (castor::String const &name, VkCompareOp &value, bool *control) override |
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void | visit (castor::String const &name, castor::RgbColour &value, bool *control) override |
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void | visit (castor::String const &name, castor::RgbaColour &value, bool *control) override |
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void | visit (castor::String const &name, castor::HdrRgbColour &value, bool *control) override |
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void | visit (castor::String const &name, castor::HdrRgbaColour &value, bool *control) override |
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void | visit (castor::String const &name, castor::Point2f &value, bool *control) override |
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void | visit (castor::String const &name, castor::Point2i &value, bool *control) override |
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void | visit (castor::String const &name, castor::Point2ui &value, bool *control) override |
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void | visit (castor::String const &name, castor::Point3f &value, bool *control) override |
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void | visit (castor::String const &name, castor::Point3i &value, bool *control) override |
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void | visit (castor::String const &name, castor::Point3ui &value, bool *control) override |
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void | visit (castor::String const &name, castor::Point4f &value, bool *control) override |
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void | visit (castor::String const &name, castor::Point4i &value, bool *control) override |
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void | visit (castor::String const &name, castor::Point4ui &value, bool *control) override |
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void | visit (castor::String const &name, castor::Matrix4x4f &value, bool *control) override |
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void | visit (castor::String const &name, castor::RangedValue< float > &value, bool *control) override |
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void | visit (castor::String const &name, castor::RangedValue< int32_t > &value, bool *control) override |
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void | visit (castor::String const &name, castor::RangedValue< uint32_t > &value, bool *control) override |
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void | visit (castor::String const &name, float &value, castor::Range< float > const &range, bool *control=nullptr) override |
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void | visit (castor::String const &name, int32_t &value, castor::Range< int32_t > const &range, bool *control=nullptr) override |
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void | visit (castor::String const &name, uint32_t &value, castor::Range< uint32_t > const &range, bool *control=nullptr) override |
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void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, float &value, bool *control) override |
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void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, int32_t &value, bool *control) override |
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void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, uint32_t &value, bool *control) override |
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void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point2f &value, bool *control) override |
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void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point2i &value, bool *control) override |
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void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point2ui &value, bool *control) override |
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void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point3f &value, bool *control) override |
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void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point3i &value, bool *control) override |
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void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point3ui &value, bool *control) override |
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void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point4f &value, bool *control) override |
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void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point4i &value, bool *control) override |
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void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point4ui &value, bool *control) override |
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void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Matrix4x4f &value, bool *control) override |
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void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::RangedValue< float > &value, bool *control) override |
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void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::RangedValue< int32_t > &value, bool *control) override |
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void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::RangedValue< uint32_t > &value, bool *control) override |
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virtual C3D_API void | visit (ShaderModule const &shader, bool forceProgramsVisit)=0 |
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void | visit (ShaderModule const &shader) |
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virtual C3D_API void | visit (DebugConfig const &config)=0 |
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void | visit (castor::String const &name, crg::ImageViewId const &viewId, VkImageLayout layout, TextureFactors const &factors={}) |
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void | visit (castor::String const &name, Texture const &texture, VkImageLayout layout, TextureFactors const &factors={}) |
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virtual C3D_API void | visit (castor::String const &category)=0 |
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virtual C3D_API void | visit (castor::String const &name, bool &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, int16_t &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, uint16_t &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, int32_t &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, uint32_t &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, int64_t &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, uint64_t &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, int32_t &enumValue, castor::StringArray const &enumNames, OnSEnumValueChange onChange=[](int32_t, int32_t) {}, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, uint32_t &enumValue, castor::StringArray const &enumNames, OnUEnumValueChange onChange=[](uint32_t, uint32_t) {}, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, float &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, double &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, BlendMode &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, ParallaxOcclusionMode &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, VkCompareOp &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::RgbColour &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::RgbaColour &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::HdrRgbColour &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::HdrRgbaColour &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::Point2f &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::Point2i &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::Point2ui &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::Point3f &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::Point3i &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::Point3ui &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::Point4f &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::Point4i &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::Point4ui &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::Matrix4x4f &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::RangedValue< float > &range, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::RangedValue< int32_t > &range, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::RangedValue< uint32_t > &range, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, float &value, castor::Range< float > const &range, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, int32_t &value, castor::Range< int32_t > const &range, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, uint32_t &value, castor::Range< uint32_t > const &range, bool *control=nullptr)=0 |
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template<typename TypeT > |
void | visit (castor::String const &name, castor::ChangeTracked< TypeT > &value) |
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template<typename TypeT > |
void | visit (castor::String const &name, castor::GroupChangeTracked< TypeT > &value) |
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virtual C3D_API void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, float &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, int32_t &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, uint32_t &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point2f &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point2i &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point2ui &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point3f &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point3i &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point3ui &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point4f &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point4i &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point4ui &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Matrix4x4f &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::RangedValue< float > &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::RangedValue< int32_t > &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::RangedValue< uint32_t > &value, bool *control=nullptr)=0 |
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template<typename TypeT > |
void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::ChangeTracked< TypeT > &value) |
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template<typename TypeT > |
void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::GroupChangeTracked< TypeT > &value) |
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C3D_API | BackgroundVisitor (Config config={}) |
| Constructeur.
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virtual C3D_API void | visit (ColourBackground &background)=0 |
| Visite un fond de type couleur.
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virtual C3D_API void | visit (SkyboxBackground &background)=0 |
| Visite un fond de type skybox.
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virtual C3D_API void | visit (ImageBackground &background)=0 |
| Visite un fond de type image.
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void | visit (ShaderModule const &value, bool forceProgramsVisit) override |
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void | visit (DebugConfig const &value) override |
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void | visit (castor::String const &category) override |
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void | visit (castor::String const &name, bool &value, bool *control) override |
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void | visit (castor::String const &name, int16_t &value, bool *control) override |
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void | visit (castor::String const &name, uint16_t &value, bool *control) override |
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void | visit (castor::String const &name, int32_t &value, bool *control) override |
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void | visit (castor::String const &name, uint32_t &value, bool *control) override |
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void | visit (castor::String const &name, int64_t &value, bool *control) override |
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void | visit (castor::String const &name, uint64_t &value, bool *control) override |
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void | visit (castor::String const &name, int32_t &enumValue, castor::StringArray const &enumNames, OnSEnumValueChange onChange, bool *control) override |
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void | visit (castor::String const &name, uint32_t &enumValue, castor::StringArray const &enumNames, OnUEnumValueChange onChange, bool *control) override |
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void | visit (castor::String const &name, float &value, bool *control) override |
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void | visit (castor::String const &name, double &value, bool *control) override |
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void | visit (castor::String const &name, BlendMode &value, bool *control) override |
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void | visit (castor::String const &name, ParallaxOcclusionMode &value, bool *control) override |
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void | visit (castor::String const &name, VkCompareOp &value, bool *control) override |
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void | visit (castor::String const &name, castor::RgbColour &value, bool *control) override |
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void | visit (castor::String const &name, castor::RgbaColour &value, bool *control) override |
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void | visit (castor::String const &name, castor::HdrRgbColour &value, bool *control) override |
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void | visit (castor::String const &name, castor::HdrRgbaColour &value, bool *control) override |
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void | visit (castor::String const &name, castor::Point2f &value, bool *control) override |
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void | visit (castor::String const &name, castor::Point2i &value, bool *control) override |
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void | visit (castor::String const &name, castor::Point2ui &value, bool *control) override |
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void | visit (castor::String const &name, castor::Point3f &value, bool *control) override |
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void | visit (castor::String const &name, castor::Point3i &value, bool *control) override |
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void | visit (castor::String const &name, castor::Point3ui &value, bool *control) override |
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void | visit (castor::String const &name, castor::Point4f &value, bool *control) override |
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void | visit (castor::String const &name, castor::Point4i &value, bool *control) override |
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void | visit (castor::String const &name, castor::Point4ui &value, bool *control) override |
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void | visit (castor::String const &name, castor::Matrix4x4f &value, bool *control) override |
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void | visit (castor::String const &name, castor::RangedValue< float > &value, bool *control) override |
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void | visit (castor::String const &name, castor::RangedValue< int32_t > &value, bool *control) override |
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void | visit (castor::String const &name, castor::RangedValue< uint32_t > &value, bool *control) override |
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void | visit (castor::String const &name, float &value, castor::Range< float > const &range, bool *control=nullptr) override |
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void | visit (castor::String const &name, int32_t &value, castor::Range< int32_t > const &range, bool *control=nullptr) override |
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void | visit (castor::String const &name, uint32_t &value, castor::Range< uint32_t > const &range, bool *control=nullptr) override |
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void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, float &value, bool *control) override |
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void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, int32_t &value, bool *control) override |
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void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, uint32_t &value, bool *control) override |
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void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point2f &value, bool *control) override |
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void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point2i &value, bool *control) override |
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void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point2ui &value, bool *control) override |
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void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point3f &value, bool *control) override |
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void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point3i &value, bool *control) override |
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void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point3ui &value, bool *control) override |
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void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point4f &value, bool *control) override |
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void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point4i &value, bool *control) override |
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void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point4ui &value, bool *control) override |
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void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Matrix4x4f &value, bool *control) override |
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void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::RangedValue< float > &value, bool *control) override |
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void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::RangedValue< int32_t > &value, bool *control) override |
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void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::RangedValue< uint32_t > &value, bool *control) override |
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virtual C3D_API void | visit (ShaderModule const &shader, bool forceProgramsVisit)=0 |
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void | visit (ShaderModule const &shader) |
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virtual C3D_API void | visit (DebugConfig const &config)=0 |
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void | visit (castor::String const &name, crg::ImageViewId const &viewId, VkImageLayout layout, TextureFactors const &factors={}) |
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void | visit (castor::String const &name, Texture const &texture, VkImageLayout layout, TextureFactors const &factors={}) |
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virtual C3D_API void | visit (castor::String const &category)=0 |
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virtual C3D_API void | visit (castor::String const &name, bool &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, int16_t &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, uint16_t &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, int32_t &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, uint32_t &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, int64_t &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, uint64_t &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, int32_t &enumValue, castor::StringArray const &enumNames, OnSEnumValueChange onChange=[](int32_t, int32_t) {}, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, uint32_t &enumValue, castor::StringArray const &enumNames, OnUEnumValueChange onChange=[](uint32_t, uint32_t) {}, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, float &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, double &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, BlendMode &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, ParallaxOcclusionMode &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, VkCompareOp &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::RgbColour &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::RgbaColour &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::HdrRgbColour &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::HdrRgbaColour &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::Point2f &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::Point2i &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::Point2ui &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::Point3f &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::Point3i &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::Point3ui &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::Point4f &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::Point4i &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::Point4ui &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::Matrix4x4f &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::RangedValue< float > &range, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::RangedValue< int32_t > &range, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::RangedValue< uint32_t > &range, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, float &value, castor::Range< float > const &range, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, int32_t &value, castor::Range< int32_t > const &range, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, uint32_t &value, castor::Range< uint32_t > const &range, bool *control=nullptr)=0 |
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template<typename TypeT > |
void | visit (castor::String const &name, castor::ChangeTracked< TypeT > &value) |
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template<typename TypeT > |
void | visit (castor::String const &name, castor::GroupChangeTracked< TypeT > &value) |
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virtual C3D_API void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, float &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, int32_t &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, uint32_t &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point2f &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point2i &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point2ui &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point3f &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point3i &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point3ui &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point4f &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point4i &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point4ui &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Matrix4x4f &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::RangedValue< float > &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::RangedValue< int32_t > &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::RangedValue< uint32_t > &value, bool *control=nullptr)=0 |
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template<typename TypeT > |
void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::ChangeTracked< TypeT > &value) |
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template<typename TypeT > |
void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::GroupChangeTracked< TypeT > &value) |
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virtual C3D_API void | visit (ShaderModule const &shader, bool forceProgramsVisit)=0 |
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void | visit (ShaderModule const &shader) |
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virtual C3D_API void | visit (DebugConfig const &config)=0 |
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void | visit (castor::String const &name, crg::ImageViewId const &viewId, VkImageLayout layout, TextureFactors const &factors={}) |
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void | visit (castor::String const &name, Texture const &texture, VkImageLayout layout, TextureFactors const &factors={}) |
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virtual C3D_API void | visit (castor::String const &category)=0 |
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virtual C3D_API void | visit (castor::String const &name, bool &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, int16_t &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, uint16_t &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, int32_t &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, uint32_t &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, int64_t &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, uint64_t &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, int32_t &enumValue, castor::StringArray const &enumNames, OnSEnumValueChange onChange=[](int32_t, int32_t) {}, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, uint32_t &enumValue, castor::StringArray const &enumNames, OnUEnumValueChange onChange=[](uint32_t, uint32_t) {}, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, float &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, double &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, BlendMode &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, ParallaxOcclusionMode &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, VkCompareOp &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::RgbColour &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::RgbaColour &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::HdrRgbColour &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::HdrRgbaColour &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::Point2f &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::Point2i &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::Point2ui &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::Point3f &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::Point3i &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::Point3ui &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::Point4f &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::Point4i &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::Point4ui &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::Matrix4x4f &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::RangedValue< float > &range, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::RangedValue< int32_t > &range, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::RangedValue< uint32_t > &range, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, float &value, castor::Range< float > const &range, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, int32_t &value, castor::Range< int32_t > const &range, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, uint32_t &value, castor::Range< uint32_t > const &range, bool *control=nullptr)=0 |
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template<typename TypeT > |
void | visit (castor::String const &name, castor::ChangeTracked< TypeT > &value) |
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template<typename TypeT > |
void | visit (castor::String const &name, castor::GroupChangeTracked< TypeT > &value) |
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virtual C3D_API void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, float &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, int32_t &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, uint32_t &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point2f &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point2i &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point2ui &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point3f &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point3i &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point3ui &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point4f &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point4i &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point4ui &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Matrix4x4f &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::RangedValue< float > &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::RangedValue< int32_t > &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::RangedValue< uint32_t > &value, bool *control=nullptr)=0 |
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template<typename TypeT > |
void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::ChangeTracked< TypeT > &value) |
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template<typename TypeT > |
void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::GroupChangeTracked< TypeT > &value) |
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virtual C3D_API | ~PipelineVisitorBase ()=default |
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void | visit (ShaderModule const &shader) |
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void | visit (castor::String const &name, crg::ImageViewId const &viewId, VkImageLayout layout, TextureFactors const &factors={}) |
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void | visit (castor::String const &name, Texture const &texture, VkImageLayout layout, TextureFactors const &factors={}) |
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template<typename TypeT > |
void | visit (castor::String const &name, castor::ChangeTracked< TypeT > &value) |
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template<typename TypeT > |
void | visit (castor::String const &name, castor::GroupChangeTracked< TypeT > &value) |
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template<typename TypeT > |
void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::ChangeTracked< TypeT > &value) |
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template<typename TypeT > |
void | visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::GroupChangeTracked< TypeT > &value) |
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