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C3D_API void | update () override |
| Met la source à jour. Plus de détails...
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C3D_API bool | updateShadow (Camera const &sceneCamera) |
| Met à jour les information de shadow cascades. Plus de détails...
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castor::Point3f const & | getDirection () const |
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float | getSplitDepth (uint32_t cascadeIndex) const |
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float | getSplitScale (uint32_t cascadeIndex) const |
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castor::Matrix4x4f const & | getProjMatrix (uint32_t cascadeIndex) const |
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castor::Matrix4x4f const & | getViewMatrix (uint32_t cascadeIndex) const |
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castor::Matrix4x4f const & | getLightSpaceTransform (uint32_t cascadeIndex) const |
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virtual C3D_API | ~LightCategory ()=default |
| Destructeur. Plus de détails...
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virtual C3D_API void | update ()=0 |
| Met la source à jour. Plus de détails...
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C3D_API void | fillBuffer (LightBuffer::LightData &data) const |
| Met la lumière dans la texture donnée. Plus de détails...
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C3D_API uint32_t | getVolumetricSteps () const |
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C3D_API float | getVolumetricScatteringFactor () const |
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C3D_API castor::Point2f const & | getShadowRawOffsets () const |
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C3D_API castor::Point2f const & | getShadowPcfOffsets () const |
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C3D_API castor::Point2f const & | getShadowVariance () const |
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C3D_API ShadowConfig const & | getShadowConfig () const |
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C3D_API RsmConfig const & | getRsmConfig () const |
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C3D_API LpvConfig const & | getLpvConfig () const |
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LightType | getLightType () const |
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float | getDiffuseIntensity () const |
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float | getSpecularIntensity () const |
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castor::Point2f const & | getIntensity () const |
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float | getFarPlane () const |
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castor::Point3f const & | getColour () const |
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Light const & | getLight () const |
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castor::BoundingBox const & | getBoundingBox () const |
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C3D_API void | setVolumetricSteps (uint32_t value) |
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C3D_API void | setVolumetricScatteringFactor (float value) |
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C3D_API void | setRawMinOffset (float value) |
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C3D_API void | setRawMaxSlopeOffset (float value) |
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C3D_API void | setPcfMinOffset (float value) |
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C3D_API void | setPcfMaxSlopeOffset (float value) |
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C3D_API void | setVsmMaxVariance (float value) |
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C3D_API void | setVsmVarianceBias (float value) |
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C3D_API void | setColour (castor::Point3f const &value) |
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C3D_API void | setIntensity (castor::Point2f const &value) |
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C3D_API void | setDiffuseIntensity (float value) |
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C3D_API void | setSpecularIntensity (float value) |
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Light & | getLight () |
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castor::Point3f & | getColour () |
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castor::Point2f & | getIntensity () |
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