Castor3D 0.14.0
Multiplatform 3D engine
Types publics | Fonctions membres publiques | Attributs publics | Liste de tous les membres
Référence de la structure castor3d::SubmeshRenderNode

#include <SubmeshRenderNode.hpp>

Graphe de collaboration de castor3d::SubmeshRenderNode:
Collaboration graph
[légende]

Types publics

using DataType = Submesh
 
using InstanceType = Geometry
 

Fonctions membres publiques

C3D_API SubmeshRenderNode (SubmeshRenderNode const &)=delete
 
C3D_API SubmeshRenderNode (SubmeshRenderNode &&)=default
 
C3D_API SubmeshRenderNodeoperator= (SubmeshRenderNode const &)=delete
 
C3D_API SubmeshRenderNodeoperator= (SubmeshRenderNode &&)=delete
 
C3D_API SubmeshRenderNode (Pass &pass, DataType &data, InstanceType &instance, ModelBufferConfiguration &modelData)
 
C3D_API uint32_t getId () const
 
C3D_API uint32_t getInstanceCount () const
 
C3D_API MaterialRPtr getMaterial () const
 
C3D_API ObjectBufferOffset const & getSourceBufferOffsets () const
 
C3D_API ObjectBufferOffset const & getFinalBufferOffsets () const
 
C3D_API SubmeshFlags getSubmeshFlags () const
 
C3D_API MorphFlags getMorphFlags () const
 
C3D_API ProgramFlags getProgramFlags () const
 
C3D_API GeometryBuffers const & getGeometryBuffers (PipelineFlags const &flags) const
 
C3D_API void createMeshletDescriptorSet () const
 
C3D_API ashes::DescriptorSetLayout const * getMeshletDescriptorLayout () const
 
C3D_API ashes::DescriptorSet const & getMeshletDescriptorSet () const
 
C3D_API GpuBufferOffsetT< Meshlet > const & getMeshletsBuffer () const
 
C3D_API GpuBufferOffsetT< MeshletCullData > const & getSourceMeshletsBounds () const
 
C3D_API GpuBufferOffsetT< MeshletCullData > const & getFinalMeshletsBounds () const
 

Attributs publics

Passpass
 
DataTypedata
 
InstanceTypeinstance
 
ModelBufferConfigurationmodelData
 
AnimatedMeshmesh {}
 
AnimatedSkeletonskeleton {}
 

Documentation des définitions de type membres

◆ DataType

◆ InstanceType

Documentation des constructeurs et destructeur

◆ SubmeshRenderNode() [1/3]

C3D_API castor3d::SubmeshRenderNode::SubmeshRenderNode ( SubmeshRenderNode const &  )
delete

◆ SubmeshRenderNode() [2/3]

C3D_API castor3d::SubmeshRenderNode::SubmeshRenderNode ( SubmeshRenderNode &&  )
default

◆ SubmeshRenderNode() [3/3]

C3D_API castor3d::SubmeshRenderNode::SubmeshRenderNode ( Pass pass,
DataType data,
InstanceType instance,
ModelBufferConfiguration modelData 
)

Documentation des fonctions membres

◆ createMeshletDescriptorSet()

C3D_API void castor3d::SubmeshRenderNode::createMeshletDescriptorSet ( ) const

◆ getFinalBufferOffsets()

C3D_API ObjectBufferOffset const & castor3d::SubmeshRenderNode::getFinalBufferOffsets ( ) const

◆ getFinalMeshletsBounds()

C3D_API GpuBufferOffsetT< MeshletCullData > const & castor3d::SubmeshRenderNode::getFinalMeshletsBounds ( ) const

◆ getGeometryBuffers()

C3D_API GeometryBuffers const & castor3d::SubmeshRenderNode::getGeometryBuffers ( PipelineFlags const &  flags) const

◆ getId()

C3D_API uint32_t castor3d::SubmeshRenderNode::getId ( ) const

◆ getInstanceCount()

C3D_API uint32_t castor3d::SubmeshRenderNode::getInstanceCount ( ) const

◆ getMaterial()

C3D_API MaterialRPtr castor3d::SubmeshRenderNode::getMaterial ( ) const

◆ getMeshletDescriptorLayout()

C3D_API ashes::DescriptorSetLayout const * castor3d::SubmeshRenderNode::getMeshletDescriptorLayout ( ) const

◆ getMeshletDescriptorSet()

C3D_API ashes::DescriptorSet const & castor3d::SubmeshRenderNode::getMeshletDescriptorSet ( ) const

◆ getMeshletsBuffer()

C3D_API GpuBufferOffsetT< Meshlet > const & castor3d::SubmeshRenderNode::getMeshletsBuffer ( ) const

◆ getMorphFlags()

C3D_API MorphFlags castor3d::SubmeshRenderNode::getMorphFlags ( ) const

◆ getProgramFlags()

C3D_API ProgramFlags castor3d::SubmeshRenderNode::getProgramFlags ( ) const

◆ getSourceBufferOffsets()

C3D_API ObjectBufferOffset const & castor3d::SubmeshRenderNode::getSourceBufferOffsets ( ) const

◆ getSourceMeshletsBounds()

C3D_API GpuBufferOffsetT< MeshletCullData > const & castor3d::SubmeshRenderNode::getSourceMeshletsBounds ( ) const

◆ getSubmeshFlags()

C3D_API SubmeshFlags castor3d::SubmeshRenderNode::getSubmeshFlags ( ) const

◆ operator=() [1/2]

C3D_API SubmeshRenderNode & castor3d::SubmeshRenderNode::operator= ( SubmeshRenderNode &&  )
delete

◆ operator=() [2/2]

C3D_API SubmeshRenderNode & castor3d::SubmeshRenderNode::operator= ( SubmeshRenderNode const &  )
delete

Documentation des données membres

◆ data

DataType& castor3d::SubmeshRenderNode::data

◆ instance

InstanceType& castor3d::SubmeshRenderNode::instance

◆ mesh

AnimatedMesh* castor3d::SubmeshRenderNode::mesh {}

◆ modelData

ModelBufferConfiguration& castor3d::SubmeshRenderNode::modelData

◆ pass

Pass* castor3d::SubmeshRenderNode::pass

◆ skeleton

AnimatedSkeleton* castor3d::SubmeshRenderNode::skeleton {}

La documentation de cette structure a été générée à partir du fichier suivant :