Castor3D 0.14.0
Multiplatform 3D engine
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#include <OverlayRenderer.hpp>
Fonctions membres publiques | |
operator bool () const | |
Attributs publics | |
VertexBufferPoolT< VertexT, CountT > & | pool |
OverlayRenderNode & | node |
uint32_t | index |
UniformBufferOffsetT< Configuration > | overlayUbo {} |
OverlayGeometryBuffers | geometryBuffers {} |
std::map< void *, OverlayDescriptorConnection > | descriptorSets {} |
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inline |
std::map< void *, OverlayDescriptorConnection > castor3d::OverlayRenderer::VertexBufferIndexT< VertexT, CountT >::descriptorSets {} |
OverlayGeometryBuffers castor3d::OverlayRenderer::VertexBufferIndexT< VertexT, CountT >::geometryBuffers {} |
uint32_t castor3d::OverlayRenderer::VertexBufferIndexT< VertexT, CountT >::index |
OverlayRenderNode& castor3d::OverlayRenderer::VertexBufferIndexT< VertexT, CountT >::node |
UniformBufferOffsetT< Configuration > castor3d::OverlayRenderer::VertexBufferIndexT< VertexT, CountT >::overlayUbo {} |
VertexBufferPoolT< VertexT, CountT >& castor3d::OverlayRenderer::VertexBufferIndexT< VertexT, CountT >::pool |