#include <SubmeshRenderNode.hpp>
◆ DataType
◆ InstanceType
◆ SubmeshRenderNode() [1/3]
◆ SubmeshRenderNode() [2/3]
◆ SubmeshRenderNode() [3/3]
◆ createMeshletDescriptorSet()
C3D_API void castor3d::SubmeshRenderNode::createMeshletDescriptorSet |
( |
| ) |
const |
◆ getFinalBufferOffsets()
◆ getFinalMeshletsBounds()
◆ getGeometryBuffers()
◆ getId()
C3D_API uint32_t castor3d::SubmeshRenderNode::getId |
( |
| ) |
const |
◆ getInstanceCount()
C3D_API uint32_t castor3d::SubmeshRenderNode::getInstanceCount |
( |
| ) |
const |
◆ getMaterial()
C3D_API MaterialRPtr castor3d::SubmeshRenderNode::getMaterial |
( |
| ) |
const |
◆ getMeshletDescriptorLayout()
C3D_API ashes::DescriptorSetLayout const * castor3d::SubmeshRenderNode::getMeshletDescriptorLayout |
( |
| ) |
const |
◆ getMeshletDescriptorSet()
C3D_API ashes::DescriptorSet const & castor3d::SubmeshRenderNode::getMeshletDescriptorSet |
( |
| ) |
const |
◆ getMeshletsBuffer()
◆ getMorphFlags()
◆ getProgramFlags()
◆ getSourceBufferOffsets()
◆ getSourceMeshletsBounds()
◆ getSubmeshFlags()
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ data
DataType& castor3d::SubmeshRenderNode::data |
◆ instance
◆ mesh
◆ modelData
◆ pass
Pass* castor3d::SubmeshRenderNode::pass |
◆ skeleton
La documentation de cette structure a été générée à partir du fichier suivant :