#include <LightingPass.hpp>
◆ LightPipeline()
castor3d::LightPipeline::LightPipeline |
( |
crg::FramePass const & |
pass, |
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crg::GraphContext & |
context, |
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crg::RunnableGraph & |
graph, |
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LightPipelineConfig const & |
config, |
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std::vector< LightRenderPass > const & |
renderPasses, |
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ashes::PipelineShaderStageCreateInfoArray |
stages, |
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VkDescriptorSetLayout |
descriptorSetLayout |
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) |
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◆ doCreatePipeline()
void castor3d::LightPipeline::doCreatePipeline |
( |
| ) |
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protected |
◆ getDescriptorSet()
VkDescriptorSet castor3d::LightPipeline::getDescriptorSet |
( |
| ) |
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inline |
◆ getPipeline()
VkPipeline castor3d::LightPipeline::getPipeline |
( |
uint32_t |
index | ) |
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inline |
◆ getPipelineLayout()
VkPipelineLayout castor3d::LightPipeline::getPipelineLayout |
( |
| ) |
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inline |
La documentation de cette classe a été générée à partir du fichier suivant :