#include <LayeredLightPropagationVolumes.hpp>
◆ LayeredLightPropagationVolumesBase()
◆ accept()
◆ cleanup()
C3D_API void castor3d::LayeredLightPropagationVolumesBase::cleanup |
( |
| ) |
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◆ initialise()
C3D_API void castor3d::LayeredLightPropagationVolumesBase::initialise |
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| ) |
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◆ registerLight()
C3D_API void castor3d::LayeredLightPropagationVolumesBase::registerLight |
( |
Light * |
light | ) |
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◆ render()
C3D_API crg::SemaphoreWaitArray castor3d::LayeredLightPropagationVolumesBase::render |
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crg::SemaphoreWaitArray const & |
toWait, |
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ashes::Queue const & |
queue |
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) |
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◆ update()
C3D_API void castor3d::LayeredLightPropagationVolumesBase::update |
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CpuUpdater & |
updater | ) |
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◆ CascadeCount
◆ MaxPropagationSteps
constexpr uint32_t castor3d::LayeredLightPropagationVolumesBase::MaxPropagationSteps = 8u |
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staticconstexpr |
La documentation de cette classe a été générée à partir du fichier suivant :