Castor3D 0.12.0
Multiplatform 3D engine
Types publics | Fonctions membres publiques | Attributs publics statiques | Liste de tous les membres
Référence de la classe castor3d::LayeredLpvGridConfigUbo

#include <LayeredLpvGridConfigUbo.hpp>

Graphe de collaboration de castor3d::LayeredLpvGridConfigUbo:
Collaboration graph
[légende]

Types publics

using Configuration = LayeredLpvGridConfigUboConfiguration
 

Fonctions membres publiques

C3D_API LayeredLpvGridConfigUbo (LayeredLpvGridConfigUbo const &rhs)=delete
 
C3D_API LayeredLpvGridConfigUbooperator= (LayeredLpvGridConfigUbo const &rhs)=delete
 
C3D_API LayeredLpvGridConfigUbo (LayeredLpvGridConfigUbo &&rhs)=default
 
C3D_API LayeredLpvGridConfigUbooperator= (LayeredLpvGridConfigUbo &&rhs)=delete
 
C3D_API LayeredLpvGridConfigUbo (RenderDevice const &device)
 
C3D_API ~LayeredLpvGridConfigUbo ()
 
C3D_API void cpuUpdate (std::array< castor::Grid const *, shader::LpvMaxCascadesCount > const &grids, float indirectAttenuation)
 
void createPassBinding (crg::FramePass &pass, uint32_t dstBinding) const
 
void createSizedBinding (ashes::DescriptorSet &descriptorSet, VkDescriptorSetLayoutBinding const &layoutBinding) const
 
ashes::WriteDescriptorSet getDescriptorWrite (uint32_t dstBinding, uint32_t dstArrayElement=0u) const
 
UniformBufferOffsetT< Configuration > const & getUbo () const
 

Attributs publics statiques

static C3D_API const std::string LayeredLpvConfig
 
static C3D_API const std::string LayeredLpvGridData
 

Documentation des définitions de type membres

◆ Configuration

Documentation des constructeurs et destructeur

◆ LayeredLpvGridConfigUbo() [1/3]

C3D_API castor3d::LayeredLpvGridConfigUbo::LayeredLpvGridConfigUbo ( LayeredLpvGridConfigUbo const &  rhs)
delete

◆ LayeredLpvGridConfigUbo() [2/3]

C3D_API castor3d::LayeredLpvGridConfigUbo::LayeredLpvGridConfigUbo ( LayeredLpvGridConfigUbo &&  rhs)
default

◆ LayeredLpvGridConfigUbo() [3/3]

C3D_API castor3d::LayeredLpvGridConfigUbo::LayeredLpvGridConfigUbo ( RenderDevice const &  device)
explicit

◆ ~LayeredLpvGridConfigUbo()

C3D_API castor3d::LayeredLpvGridConfigUbo::~LayeredLpvGridConfigUbo ( )

Documentation des fonctions membres

◆ cpuUpdate()

C3D_API void castor3d::LayeredLpvGridConfigUbo::cpuUpdate ( std::array< castor::Grid const *, shader::LpvMaxCascadesCount > const &  grids,
float  indirectAttenuation 
)

◆ createPassBinding()

void castor3d::LayeredLpvGridConfigUbo::createPassBinding ( crg::FramePass &  pass,
uint32_t  dstBinding 
) const
inline

Références castor3d::UniformBufferOffsetT< DataT >::createPassBinding().

Voici le graphe d'appel pour cette fonction :

◆ createSizedBinding()

void castor3d::LayeredLpvGridConfigUbo::createSizedBinding ( ashes::DescriptorSet &  descriptorSet,
VkDescriptorSetLayoutBinding const &  layoutBinding 
) const
inline

Références castor3d::UniformBufferOffsetT< DataT >::createSizedBinding().

Voici le graphe d'appel pour cette fonction :

◆ getDescriptorWrite()

ashes::WriteDescriptorSet castor3d::LayeredLpvGridConfigUbo::getDescriptorWrite ( uint32_t  dstBinding,
uint32_t  dstArrayElement = 0u 
) const
inline

Références castor3d::UniformBufferOffsetT< DataT >::getDescriptorWrite().

Voici le graphe d'appel pour cette fonction :

◆ getUbo()

UniformBufferOffsetT< Configuration > const & castor3d::LayeredLpvGridConfigUbo::getUbo ( ) const
inline

◆ operator=() [1/2]

C3D_API LayeredLpvGridConfigUbo & castor3d::LayeredLpvGridConfigUbo::operator= ( LayeredLpvGridConfigUbo &&  rhs)
delete

◆ operator=() [2/2]

C3D_API LayeredLpvGridConfigUbo & castor3d::LayeredLpvGridConfigUbo::operator= ( LayeredLpvGridConfigUbo const &  rhs)
delete

Documentation des données membres

◆ LayeredLpvConfig

C3D_API const std::string castor3d::LayeredLpvGridConfigUbo::LayeredLpvConfig
static

◆ LayeredLpvGridData

C3D_API const std::string castor3d::LayeredLpvGridConfigUbo::LayeredLpvGridData
static

La documentation de cette classe a été générée à partir du fichier suivant :