Castor3D 0.12.0
Multiplatform 3D engine
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Liste complète des membres de castor3d::LayeredLightPropagationVolumesBase, y compris les membres hérités :
accept(PipelineVisitorBase &visitor) | castor3d::LayeredLightPropagationVolumesBase | |
CascadeCount | castor3d::LayeredLightPropagationVolumesBase | static |
cleanup() | castor3d::LayeredLightPropagationVolumesBase | |
initialise() | castor3d::LayeredLightPropagationVolumesBase | |
LayeredLightPropagationVolumesBase(crg::ResourceHandler &handler, Scene const &scene, LightType lightType, RenderDevice const &device, ShadowMapResult const &smResult, LightVolumePassResultArray const &lpvResult, LayeredLpvGridConfigUbo &lpvGridConfigUbo, bool geometryVolumes) | castor3d::LayeredLightPropagationVolumesBase | protected |
MaxPropagationSteps | castor3d::LayeredLightPropagationVolumesBase | static |
registerLight(Light *light) | castor3d::LayeredLightPropagationVolumesBase | |
render(crg::SemaphoreWaitArray const &toWait, ashes::Queue const &queue) | castor3d::LayeredLightPropagationVolumesBase | |
update(CpuUpdater &updater) | castor3d::LayeredLightPropagationVolumesBase |