addAnimation(AnimationPtr animation) | castor3d::AnimableT< Engine > | |
AnimableT(Engine &owner) | castor3d::AnimableT< Engine > | inlineexplicitprotected |
AnimableT(AnimableT &&rhs)=default | castor3d::AnimableT< Engine > | protected |
AnimableT(AnimableT const &rhs)=delete | castor3d::AnimableT< Engine > | protected |
Animation typedef | castor3d::AnimableT< Engine > | protected |
AnimationPtr typedef | castor3d::AnimableT< Engine > | protected |
AnimationPtrStrMap typedef | castor3d::AnimableT< Engine > | protected |
begin() | castor3d::Skeleton | inline |
begin() const | castor3d::Skeleton | inline |
BinaryParser< Skeleton > class | castor3d::Skeleton | friend |
BinaryWriter< Skeleton > class | castor3d::Skeleton | friend |
cleanupAnimations() | castor3d::AnimableT< Engine > | inline |
computeContainers(Mesh &mesh) | castor3d::Skeleton | |
createAnimation(castor::String const &name) | castor3d::Skeleton | |
createBone(castor::String const &name, castor::Matrix4x4f const &offset) | castor3d::Skeleton | |
doGetAnimation(castor::String const &name) | castor3d::AnimableT< Engine > | inlineprotected |
doRemoveAnimation(castor::String const &name) | castor3d::AnimableT< Engine > | inlineprotected |
end() | castor3d::Skeleton | inline |
end() const | castor3d::Skeleton | inline |
findBone(castor::String const &name) const | castor3d::Skeleton | |
getAnimation(castor::String const &name) const | castor3d::AnimableT< Engine > | inline |
getAnimation(castor::String const &name) | castor3d::AnimableT< Engine > | inline |
getAnimations() const | castor3d::AnimableT< Engine > | inline |
getBonesCount() const | castor3d::Skeleton | inline |
getContainers(Mesh &mesh) const | castor3d::Skeleton | inline |
getGlobalInverseTransform() const | castor3d::Skeleton | inline |
getScene() const | castor3d::Skeleton | inline |
hasAnimation(castor::String const &name) const | castor3d::AnimableT< Engine > | inline |
m_animations | castor3d::AnimableT< Engine > | protected |
operator=(Skeleton &&rhs)=delete | castor3d::Skeleton | |
operator=(Skeleton const &rhs)=delete | castor3d::Skeleton | |
AnimableT< Engine >::operator=(AnimableT &&rhs)=delete | castor3d::AnimableT< Engine > | protected |
AnimableT< Engine >::operator=(AnimableT const &rhs)=delete | castor3d::AnimableT< Engine > | protected |
removeAnimation(castor::String const &name) | castor3d::Skeleton | |
setBoneParent(BoneSPtr bone, BoneSPtr parent) | castor3d::Skeleton | |
setGlobalInverseTransform(castor::Matrix4x4f const &transform) | castor3d::Skeleton | inline |
Skeleton(Skeleton &&rhs)=default | castor3d::Skeleton | |
Skeleton(Skeleton const &rhs)=delete | castor3d::Skeleton | |
Skeleton(Scene &scene) | castor3d::Skeleton | explicit |
~AnimableT()=default | castor3d::AnimableT< Engine > | protectedvirtual |
~Skeleton() | castor3d::Skeleton | |