Castor3D  0.11.0
Multiplatform 3D engine
castor3d::LayeredLightPropagationVolumesT< GeometryVolumesT > Liste des membres

Liste complète des membres de castor3d::LayeredLightPropagationVolumesT< GeometryVolumesT >, y compris les membres hérités :

accept(PipelineVisitorBase &visitor)castor3d::LayeredLightPropagationVolumesBase
CascadeCountcastor3d::LayeredLightPropagationVolumesBasestatic
cleanup()castor3d::LayeredLightPropagationVolumesBase
initialise()castor3d::LayeredLightPropagationVolumesBase
LayeredLightPropagationVolumesBase(Scene const &scene, LightType lightType, RenderDevice const &device, ShadowMapResult const &smResult, LightVolumePassResultArray const &lpvResult, LayeredLpvGridConfigUbo &lpvGridConfigUbo, bool geometryVolumes)castor3d::LayeredLightPropagationVolumesBaseprotected
LayeredLightPropagationVolumesT(Scene const &scene, LightType lightType, RenderDevice const &device, ShadowMapResult const &smResult, LightVolumePassResultArray const &lpvResult, LayeredLpvGridConfigUbo &lpvGridConfigUbo)castor3d::LayeredLightPropagationVolumesT< GeometryVolumesT >inline
MaxPropagationStepscastor3d::LayeredLightPropagationVolumesBasestatic
registerLight(LightSPtr light)castor3d::LayeredLightPropagationVolumesBase
render(ashes::Semaphore const &toWait)castor3d::LayeredLightPropagationVolumesBase
update(CpuUpdater &updater)castor3d::LayeredLightPropagationVolumesBase