◆ LayeredLightPropagationVolumesBase()
◆ accept()
◆ cleanup()
C3D_API void castor3d::LayeredLightPropagationVolumesBase::cleanup |
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| ) |
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◆ initialise()
C3D_API void castor3d::LayeredLightPropagationVolumesBase::initialise |
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| ) |
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◆ registerLight()
C3D_API void castor3d::LayeredLightPropagationVolumesBase::registerLight |
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LightSPtr |
light | ) |
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◆ render()
C3D_API ashes::Semaphore const& castor3d::LayeredLightPropagationVolumesBase::render |
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ashes::Semaphore const & |
toWait | ) |
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◆ update()
C3D_API void castor3d::LayeredLightPropagationVolumesBase::update |
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CpuUpdater & |
updater | ) |
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◆ CascadeCount
◆ MaxPropagationSteps
constexpr uint32_t castor3d::LayeredLightPropagationVolumesBase::MaxPropagationSteps = 8u |
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static |
La documentation de cette classe a été générée à partir du fichier suivant :