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C3D_API | BillboardRenderNode (RenderPipeline &pipeline, PassRenderNode &&passNode, UniformBufferOffsetT< ModelMatrixUboConfiguration > modelMatrixBuffer, UniformBufferOffsetT< ModelUboConfiguration > modelBuffer, UniformBufferOffsetT< PickingUboConfiguration > pickingBuffer, UniformBufferOffsetT< BillboardUboConfiguration > billboardBuffer, UniformBufferOffsetT< TexturesUboConfiguration > texturesBuffer, UniformBufferOffsetT< ModelInstancesUboConfiguration > modelInstancesBuffer, GeometryBuffers const &buffers, SceneNode &sceneNode, BillboardBase &data) |
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C3D_API | ObjectRenderNode (ObjectRenderNode const &)=delete |
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C3D_API | ObjectRenderNode (ObjectRenderNode &&)=default |
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C3D_API ObjectRenderNode & | operator= (ObjectRenderNode const &)=delete |
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C3D_API ObjectRenderNode & | operator= (ObjectRenderNode &&)=default |
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C3D_API | ObjectRenderNode (RenderPipeline &pipeline, PassRenderNode &&passNode, UniformBufferOffsetT< ModelMatrixUboConfiguration > modelMatrixBuffer, UniformBufferOffsetT< ModelUboConfiguration > modelBuffer, UniformBufferOffsetT< PickingUboConfiguration > pickingBuffer, UniformBufferOffsetT< TexturesUboConfiguration > texturesBuffer, UniformBufferOffsetT< ModelInstancesUboConfiguration > modelInstancesBuffer, GeometryBuffers const &buffers, SceneNode &sceneNode, DataType &data, InstanceType &instance) |
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◆ BillboardRenderNode()
C3D_API castor3d::BillboardRenderNode::BillboardRenderNode |
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RenderPipeline & |
pipeline, |
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PassRenderNode && |
passNode, |
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UniformBufferOffsetT< ModelMatrixUboConfiguration > |
modelMatrixBuffer, |
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UniformBufferOffsetT< ModelUboConfiguration > |
modelBuffer, |
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UniformBufferOffsetT< PickingUboConfiguration > |
pickingBuffer, |
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UniformBufferOffsetT< BillboardUboConfiguration > |
billboardBuffer, |
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UniformBufferOffsetT< TexturesUboConfiguration > |
texturesBuffer, |
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UniformBufferOffsetT< ModelInstancesUboConfiguration > |
modelInstancesBuffer, |
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GeometryBuffers const & |
buffers, |
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SceneNode & |
sceneNode, |
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BillboardBase & |
data |
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) |
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◆ billboardUbo
La documentation de cette structure a été générée à partir du fichier suivant :