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C3D_API | PassRenderNode (Pass &pass) |
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void | fillDescriptor (ashes::DescriptorSetLayout const &layout, uint32_t &index, ashes::DescriptorSet &descriptorSet, TextureFlagsArray const &mask={}) |
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void | fillDescriptor (ashes::DescriptorSetLayout const &layout, uint32_t &index, ashes::WriteDescriptorSetArray &writes, TextureFlagsArray const &mask={}) |
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void | fillDescriptor (ashes::DescriptorSetLayout const &layout, uint32_t &index, ashes::DescriptorSet &descriptorSet, TextureFlags mask) |
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void | fillDescriptor (ashes::DescriptorSetLayout const &layout, uint32_t &index, ashes::WriteDescriptorSetArray &writes, TextureFlags mask) |
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◆ PassRenderNode()
C3D_API castor3d::PassRenderNode::PassRenderNode |
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Pass & |
pass | ) |
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explicit |
◆ fillDescriptor() [1/4]
void castor3d::PassRenderNode::fillDescriptor |
( |
ashes::DescriptorSetLayout const & |
layout, |
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uint32_t & |
index, |
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ashes::DescriptorSet & |
descriptorSet, |
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TextureFlagsArray const & |
mask = {} |
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) |
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◆ fillDescriptor() [2/4]
void castor3d::PassRenderNode::fillDescriptor |
( |
ashes::DescriptorSetLayout const & |
layout, |
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uint32_t & |
index, |
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ashes::WriteDescriptorSetArray & |
writes, |
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TextureFlagsArray const & |
mask = {} |
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) |
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◆ fillDescriptor() [3/4]
void castor3d::PassRenderNode::fillDescriptor |
( |
ashes::DescriptorSetLayout const & |
layout, |
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uint32_t & |
index, |
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ashes::DescriptorSet & |
descriptorSet, |
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TextureFlags |
mask |
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) |
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◆ fillDescriptor() [4/4]
void castor3d::PassRenderNode::fillDescriptor |
( |
ashes::DescriptorSetLayout const & |
layout, |
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uint32_t & |
index, |
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ashes::WriteDescriptorSetArray & |
writes, |
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TextureFlags |
mask |
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) |
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◆ pass
Pass& castor3d::PassRenderNode::pass |
La documentation de cette structure a été générée à partir du fichier suivant :