Castor3D  0.11.0
Multiplatform 3D engine
Fonctions membres publiques | Fonctions membres protégées | Liste de tous les membres
Référence de la classe castor3d::PipelineVisitor
Graphe d'héritage de castor3d::PipelineVisitor:
Inheritance graph
[légende]
Graphe de collaboration de castor3d::PipelineVisitor:
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Fonctions membres publiques

virtual ~PipelineVisitor ()
 
virtual void visit (ShaderModule const &shader)=0
 
virtual void visit (DebugConfig const &ubo)=0
 
void visit (castor::String const &name, ashes::ImageView const &view, VkImageLayout layout, TextureFactors const &factors={})
 
virtual void visit (castor::String const &name, float &value)=0
 
virtual void visit (castor::String const &name, int32_t &value)=0
 
virtual void visit (castor::String const &name, uint32_t &value)=0
 
virtual void visit (castor::String const &name, castor::Point2f &value)=0
 
virtual void visit (castor::String const &name, castor::Point2i &value)=0
 
virtual void visit (castor::String const &name, castor::Point2ui &value)=0
 
virtual void visit (castor::String const &name, castor::Point3f &value)=0
 
virtual void visit (castor::String const &name, castor::Point3i &value)=0
 
virtual void visit (castor::String const &name, castor::Point3ui &value)=0
 
virtual void visit (castor::String const &name, castor::Point4f &value)=0
 
virtual void visit (castor::String const &name, castor::Point4i &value)=0
 
virtual void visit (castor::String const &name, castor::Point4ui &value)=0
 
virtual void visit (castor::String const &name, castor::Matrix4x4f &value)=0
 
virtual void visit (castor::String const &name, castor::RangedValue< float > &value)=0
 
virtual void visit (castor::String const &name, castor::RangedValue< int32_t > &value)=0
 
virtual void visit (castor::String const &name, castor::RangedValue< uint32_t > &value)=0
 
virtual void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, float &value)=0
 
virtual void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, int32_t &value)=0
 
virtual void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, uint32_t &value)=0
 
virtual void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point2f &value)=0
 
virtual void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point2i &value)=0
 
virtual void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point2ui &value)=0
 
virtual void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point3f &value)=0
 
virtual void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point3i &value)=0
 
virtual void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point3ui &value)=0
 
virtual void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point4f &value)=0
 
virtual void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point4i &value)=0
 
virtual void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point4ui &value)=0
 
virtual void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Matrix4x4f &value)=0
 
virtual void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::RangedValue< float > &value)=0
 
virtual void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::RangedValue< int32_t > &value)=0
 
virtual void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::RangedValue< uint32_t > &value)=0
 
virtual void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< float > &value)=0
 
virtual void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< int32_t > &value)=0
 
virtual void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< uint32_t > &value)=0
 
virtual void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point2f > &value)=0
 
virtual void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point2i > &value)=0
 
virtual void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point2ui > &value)=0
 
virtual void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point3f > &value)=0
 
virtual void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point3i > &value)=0
 
virtual void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point3ui > &value)=0
 
virtual void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point4f > &value)=0
 
virtual void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point4i > &value)=0
 
virtual void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point4ui > &value)=0
 
virtual void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Matrix4x4f > &value)=0
 
virtual void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::RangedValue< float > > &value)=0
 
virtual void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::RangedValue< int32_t > > &value)=0
 
virtual void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::RangedValue< uint32_t > > &value)=0
 
void visit (ShaderModule const &shader) override
 
void visit (DebugConfig const &ubo) override
 
void visit (castor::String const &name, float &value) override
 
void visit (castor::String const &name, int32_t &value) override
 
void visit (castor::String const &name, uint32_t &value) override
 
void visit (castor::String const &name, castor::Point2f &value) override
 
void visit (castor::String const &name, castor::Point2i &value) override
 
void visit (castor::String const &name, castor::Point2ui &value) override
 
void visit (castor::String const &name, castor::Point3f &value) override
 
void visit (castor::String const &name, castor::Point3i &value) override
 
void visit (castor::String const &name, castor::Point3ui &value) override
 
void visit (castor::String const &name, castor::Point4f &value) override
 
void visit (castor::String const &name, castor::Point4i &value) override
 
void visit (castor::String const &name, castor::Point4ui &value) override
 
void visit (castor::String const &name, castor::Matrix4x4f &value) override
 
void visit (castor::String const &name, castor::RangedValue< float > &value) override
 
void visit (castor::String const &name, castor::RangedValue< int32_t > &value) override
 
void visit (castor::String const &name, castor::RangedValue< uint32_t > &value) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, float &value) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, int32_t &value) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, uint32_t &value) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point2f &value) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point2i &value) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point2ui &value) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point3f &value) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point3i &value) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point3ui &value) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point4f &value) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point4i &value) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point4ui &value) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Matrix4x4f &value) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::RangedValue< float > &value) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::RangedValue< int32_t > &value) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::RangedValue< uint32_t > &value) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< float > &value) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< int32_t > &value) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< uint32_t > &value) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point2f > &value) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point2i > &value) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point2ui > &value) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point3f > &value) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point3i > &value) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point3ui > &value) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point4f > &value) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point4i > &value) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point4ui > &value) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Matrix4x4f > &value) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::RangedValue< float > > &value) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::RangedValue< int32_t > > &value) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::RangedValue< uint32_t > > &value) override
 
- Fonctions membres publiques hérités de castor3d::PipelineVisitorBase
virtual ~PipelineVisitorBase ()
 
void visit (castor::String const &name, ashes::ImageView const &view, VkImageLayout layout, TextureFactors const &factors={})
 

Fonctions membres protégées

 PipelineVisitor (Config config)
 
- Fonctions membres protégées hérités de castor3d::PipelineVisitorBase
 PipelineVisitorBase (Config config)
 

Membres hérités additionnels

- Attributs publics hérités de castor3d::PipelineVisitorBase
Config const config
 

Documentation des constructeurs et destructeur

◆ PipelineVisitor()

castor3d::PipelineVisitor::PipelineVisitor ( Config  config)
inlineexplicitprotected

◆ ~PipelineVisitor()

virtual castor3d::PipelineVisitor::~PipelineVisitor ( )
inlinevirtual

Documentation des fonctions membres

◆ visit() [1/101]

void castor3d::PipelineVisitor::visit ( ShaderModule const &  shader)
inlineoverridevirtual

name Source de shader.

Implémente castor3d::PipelineVisitorBase.

Réimplémentée dans castor3d::RenderTechniqueVisitor.

◆ visit() [2/101]

void castor3d::PipelineVisitor::visit ( DebugConfig const &  ubo)
inlineoverridevirtual

◆ visit() [3/101]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
float &  value 
)
inlineoverridevirtual

name Configuration globale de l'effet.

Implémente castor3d::PipelineVisitorBase.

◆ visit() [4/101]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
int32_t &  value 
)
inlineoverridevirtual

◆ visit() [5/101]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
uint32_t &  value 
)
inlineoverridevirtual

◆ visit() [6/101]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
castor::Point2f &  value 
)
inlineoverridevirtual

◆ visit() [7/101]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
castor::Point2i &  value 
)
inlineoverridevirtual

◆ visit() [8/101]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
castor::Point2ui &  value 
)
inlineoverridevirtual

◆ visit() [9/101]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
castor::Point3f &  value 
)
inlineoverridevirtual

◆ visit() [10/101]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
castor::Point3i &  value 
)
inlineoverridevirtual

◆ visit() [11/101]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
castor::Point3ui &  value 
)
inlineoverridevirtual

◆ visit() [12/101]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
castor::Point4f &  value 
)
inlineoverridevirtual

◆ visit() [13/101]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
castor::Point4i &  value 
)
inlineoverridevirtual

◆ visit() [14/101]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
castor::Point4ui &  value 
)
inlineoverridevirtual

◆ visit() [15/101]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
castor::Matrix4x4f &  value 
)
inlineoverridevirtual

◆ visit() [16/101]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
castor::RangedValue< float > &  value 
)
inlineoverridevirtual

◆ visit() [17/101]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
castor::RangedValue< int32_t > &  value 
)
inlineoverridevirtual

◆ visit() [18/101]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
castor::RangedValue< uint32_t > &  value 
)
inlineoverridevirtual

◆ visit() [19/101]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  ubo,
castor::String const &  uniform,
float &  value 
)
inlineoverridevirtual

name Configuration d'UBO.

Implémente castor3d::PipelineVisitorBase.

◆ visit() [20/101]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  ubo,
castor::String const &  uniform,
int32_t &  value 
)
inlineoverridevirtual

◆ visit() [21/101]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  ubo,
castor::String const &  uniform,
uint32_t &  value 
)
inlineoverridevirtual

◆ visit() [22/101]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  ubo,
castor::String const &  uniform,
castor::Point2f &  value 
)
inlineoverridevirtual

◆ visit() [23/101]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  ubo,
castor::String const &  uniform,
castor::Point2i &  value 
)
inlineoverridevirtual

◆ visit() [24/101]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  ubo,
castor::String const &  uniform,
castor::Point2ui &  value 
)
inlineoverridevirtual

◆ visit() [25/101]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  ubo,
castor::String const &  uniform,
castor::Point3f &  value 
)
inlineoverridevirtual

◆ visit() [26/101]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  ubo,
castor::String const &  uniform,
castor::Point3i &  value 
)
inlineoverridevirtual

◆ visit() [27/101]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  ubo,
castor::String const &  uniform,
castor::Point3ui &  value 
)
inlineoverridevirtual

◆ visit() [28/101]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  ubo,
castor::String const &  uniform,
castor::Point4f &  value 
)
inlineoverridevirtual

◆ visit() [29/101]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  ubo,
castor::String const &  uniform,
castor::Point4i &  value 
)
inlineoverridevirtual

◆ visit() [30/101]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  ubo,
castor::String const &  uniform,
castor::Point4ui &  value 
)
inlineoverridevirtual

◆ visit() [31/101]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  ubo,
castor::String const &  uniform,
castor::Matrix4x4f &  value 
)
inlineoverridevirtual

◆ visit() [32/101]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  ubo,
castor::String const &  uniform,
castor::RangedValue< float > &  value 
)
inlineoverridevirtual

◆ visit() [33/101]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  ubo,
castor::String const &  uniform,
castor::RangedValue< int32_t > &  value 
)
inlineoverridevirtual

◆ visit() [34/101]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  ubo,
castor::String const &  uniform,
castor::RangedValue< uint32_t > &  value 
)
inlineoverridevirtual

◆ visit() [35/101]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  ubo,
castor::String const &  uniform,
castor::ChangeTracked< float > &  value 
)
inlineoverridevirtual

◆ visit() [36/101]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  ubo,
castor::String const &  uniform,
castor::ChangeTracked< int32_t > &  value 
)
inlineoverridevirtual

◆ visit() [37/101]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  ubo,
castor::String const &  uniform,
castor::ChangeTracked< uint32_t > &  value 
)
inlineoverridevirtual

◆ visit() [38/101]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  ubo,
castor::String const &  uniform,
castor::ChangeTracked< castor::Point2f > &  value 
)
inlineoverridevirtual

◆ visit() [39/101]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  ubo,
castor::String const &  uniform,
castor::ChangeTracked< castor::Point2i > &  value 
)
inlineoverridevirtual

◆ visit() [40/101]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  ubo,
castor::String const &  uniform,
castor::ChangeTracked< castor::Point2ui > &  value 
)
inlineoverridevirtual

◆ visit() [41/101]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  ubo,
castor::String const &  uniform,
castor::ChangeTracked< castor::Point3f > &  value 
)
inlineoverridevirtual

◆ visit() [42/101]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  ubo,
castor::String const &  uniform,
castor::ChangeTracked< castor::Point3i > &  value 
)
inlineoverridevirtual

◆ visit() [43/101]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  ubo,
castor::String const &  uniform,
castor::ChangeTracked< castor::Point3ui > &  value 
)
inlineoverridevirtual

◆ visit() [44/101]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  ubo,
castor::String const &  uniform,
castor::ChangeTracked< castor::Point4f > &  value 
)
inlineoverridevirtual

◆ visit() [45/101]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  ubo,
castor::String const &  uniform,
castor::ChangeTracked< castor::Point4i > &  value 
)
inlineoverridevirtual

◆ visit() [46/101]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  ubo,
castor::String const &  uniform,
castor::ChangeTracked< castor::Point4ui > &  value 
)
inlineoverridevirtual

◆ visit() [47/101]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  ubo,
castor::String const &  uniform,
castor::ChangeTracked< castor::Matrix4x4f > &  value 
)
inlineoverridevirtual

◆ visit() [48/101]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  ubo,
castor::String const &  uniform,
castor::ChangeTracked< castor::RangedValue< float > > &  value 
)
inlineoverridevirtual

◆ visit() [49/101]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  ubo,
castor::String const &  uniform,
castor::ChangeTracked< castor::RangedValue< int32_t > > &  value 
)
inlineoverridevirtual

◆ visit() [50/101]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  ubo,
castor::String const &  uniform,
castor::ChangeTracked< castor::RangedValue< uint32_t > > &  value 
)
inlineoverridevirtual

◆ visit() [51/101]

virtual void castor3d::PipelineVisitorBase::visit

◆ visit() [52/101]

virtual void castor3d::PipelineVisitorBase::visit

name Source de shader.

◆ visit() [53/101]

virtual void castor3d::PipelineVisitorBase::visit

◆ visit() [54/101]

virtual void castor3d::PipelineVisitorBase::visit

◆ visit() [55/101]

virtual void castor3d::PipelineVisitorBase::visit

◆ visit() [56/101]

virtual void castor3d::PipelineVisitorBase::visit

◆ visit() [57/101]

virtual void castor3d::PipelineVisitorBase::visit

◆ visit() [58/101]

virtual void castor3d::PipelineVisitorBase::visit

◆ visit() [59/101]

virtual void castor3d::PipelineVisitorBase::visit

◆ visit() [60/101]

virtual void castor3d::PipelineVisitorBase::visit

◆ visit() [61/101]

virtual void castor3d::PipelineVisitorBase::visit

◆ visit() [62/101]

virtual void castor3d::PipelineVisitorBase::visit

◆ visit() [63/101]

virtual void castor3d::PipelineVisitorBase::visit

◆ visit() [64/101]

virtual void castor3d::PipelineVisitorBase::visit

◆ visit() [65/101]

virtual void castor3d::PipelineVisitorBase::visit

◆ visit() [66/101]

virtual void castor3d::PipelineVisitorBase::visit

◆ visit() [67/101]

virtual void castor3d::PipelineVisitorBase::visit

◆ visit() [68/101]

virtual void castor3d::PipelineVisitorBase::visit

◆ visit() [69/101]

virtual void castor3d::PipelineVisitorBase::visit

◆ visit() [70/101]

virtual void castor3d::PipelineVisitorBase::visit

◆ visit() [71/101]

virtual void castor3d::PipelineVisitorBase::visit

◆ visit() [72/101]

virtual void castor3d::PipelineVisitorBase::visit

◆ visit() [73/101]

virtual void castor3d::PipelineVisitorBase::visit

◆ visit() [74/101]

virtual void castor3d::PipelineVisitorBase::visit

◆ visit() [75/101]

virtual void castor3d::PipelineVisitorBase::visit

◆ visit() [76/101]

virtual void castor3d::PipelineVisitorBase::visit

◆ visit() [77/101]

virtual void castor3d::PipelineVisitorBase::visit

◆ visit() [78/101]

virtual void castor3d::PipelineVisitorBase::visit

◆ visit() [79/101]

virtual void castor3d::PipelineVisitorBase::visit

◆ visit() [80/101]

virtual void castor3d::PipelineVisitorBase::visit

◆ visit() [81/101]

virtual void castor3d::PipelineVisitorBase::visit

◆ visit() [82/101]

virtual void castor3d::PipelineVisitorBase::visit

◆ visit() [83/101]

virtual void castor3d::PipelineVisitorBase::visit

◆ visit() [84/101]

virtual void castor3d::PipelineVisitorBase::visit

◆ visit() [85/101]

virtual void castor3d::PipelineVisitorBase::visit

◆ visit() [86/101]

virtual void castor3d::PipelineVisitorBase::visit

◆ visit() [87/101]

virtual void castor3d::PipelineVisitorBase::visit

◆ visit() [88/101]

virtual void castor3d::PipelineVisitorBase::visit

◆ visit() [89/101]

virtual void castor3d::PipelineVisitorBase::visit

◆ visit() [90/101]

virtual void castor3d::PipelineVisitorBase::visit

◆ visit() [91/101]

virtual void castor3d::PipelineVisitorBase::visit

◆ visit() [92/101]

virtual void castor3d::PipelineVisitorBase::visit

◆ visit() [93/101]

virtual void castor3d::PipelineVisitorBase::visit

◆ visit() [94/101]

virtual void castor3d::PipelineVisitorBase::visit

◆ visit() [95/101]

virtual void castor3d::PipelineVisitorBase::visit

name Configuration d'UBO.

◆ visit() [96/101]

virtual void castor3d::PipelineVisitorBase::visit

◆ visit() [97/101]

virtual void castor3d::PipelineVisitorBase::visit

name Configuration globale de l'effet.

◆ visit() [98/101]

virtual void castor3d::PipelineVisitorBase::visit

◆ visit() [99/101]

virtual void castor3d::PipelineVisitorBase::visit

◆ visit() [100/101]

void castor3d::PipelineVisitorBase::visit
inline

name Images intermédiaires.

◆ visit() [101/101]

virtual void castor3d::PipelineVisitorBase::visit

La documentation de cette classe a été générée à partir du fichier suivant :