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static C3D_API ast::type::StructPtr | makeType (ast::type::TypesCache &cache) |
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static C3D_API std::unique_ptr< sdw::Struct > | declare (sdw::ShaderWriter &writer) |
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◆ LpvGridData()
C3D_API castor3d::shader::LpvGridData::LpvGridData |
( |
sdw::ShaderWriter & |
writer, |
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ast::expr::ExprPtr |
expr, |
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bool |
enabled |
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) |
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◆ declare()
static C3D_API std::unique_ptr< sdw::Struct > castor3d::shader::LpvGridData::declare |
( |
sdw::ShaderWriter & |
writer | ) |
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static |
◆ makeType()
static C3D_API ast::type::StructPtr castor3d::shader::LpvGridData::makeType |
( |
ast::type::TypesCache & |
cache | ) |
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static |
◆ operator=()
◆ cellSize
sdw::Float castor3d::shader::LpvGridData::cellSize |
◆ gridDepth
sdw::Float castor3d::shader::LpvGridData::gridDepth |
◆ gridHeight
sdw::Float castor3d::shader::LpvGridData::gridHeight |
◆ gridSize
sdw::Vec3 castor3d::shader::LpvGridData::gridSize |
◆ gridSizeAtt
sdw::Vec4 castor3d::shader::LpvGridData::gridSizeAtt |
◆ gridWidth
sdw::Float castor3d::shader::LpvGridData::gridWidth |
◆ indirectAttenuation
sdw::Float castor3d::shader::LpvGridData::indirectAttenuation |
◆ minVolumeCorner
sdw::Vec3 castor3d::shader::LpvGridData::minVolumeCorner |
◆ minVolumeCornerSize
sdw::Vec4 castor3d::shader::LpvGridData::minVolumeCornerSize |
La documentation de cette structure a été générée à partir du fichier suivant :