Castor3D  0.11.0
Multiplatform 3D engine
Classes | Espaces de nommage | Macros
Référence du fichier LpvGridConfigUbo.hpp

Classes

struct  castor3d::shader::LpvGridData
 
class  castor3d::LpvGridConfigUbo
 

Espaces de nommage

 castor3d
 
 castor3d::shader
 

Macros

#define UBO_LPVGRIDCONFIG(writer, binding, set, enabled)
 

Documentation des macros

◆ UBO_LPVGRIDCONFIG

#define UBO_LPVGRIDCONFIG (   writer,
  binding,
  set,
  enabled 
)
Valeur :
sdw::Ubo lpvGridConfig{ writer\
, binding\
, set\
, ast::type::MemoryLayout::eStd140 };\
auto c3d_lpvGridData = lpvGridConfig.declStructMember< castor3d::shader::LpvGridData >( castor3d::LpvGridConfigUbo::LpvGridData, enabled );\
lpvGridConfig.end()
Definition: LpvGridConfigUbo.hpp:21
static C3D_API const std::string LpvGridData
Definition: LpvGridConfigUbo.hpp:100
static C3D_API const std::string LpvGridConfig
Definition: LpvGridConfigUbo.hpp:99