Castor3D  0.11.0
Multiplatform 3D engine
castor3d::OpaquePassResult Liste des membres

Liste complète des membres de castor3d::OpaquePassResult, y compris les membres hérités :

begin() constcastor3d::GBufferT< DsTexture >inline
begin()castor3d::GBufferT< DsTexture >inline
cbegin() constcastor3d::GBufferT< DsTexture >inline
cend() constcastor3d::GBufferT< DsTexture >inline
cleanup()castor3d::GBufferT< DsTexture >inline
end() constcastor3d::GBufferT< DsTexture >inline
end()castor3d::GBufferT< DsTexture >inline
GBufferT(Engine &engine, castor::String name, std::array< TextureUnit const *, size_t(DsTexture ::eCount) > const &inputs, VkImageCreateFlags createFlags, castor::Size const &size, uint32_t layerCount=1u)castor3d::GBufferT< DsTexture >inline
GBufferT(Engine &engine, castor::String name, std::array< TextureUnit const *, size_t(DsTexture ::eCount) > const &inputs, VkImageCreateFlags createFlags, VkExtent3D const &size)castor3d::GBufferT< DsTexture >inline
initialise(RenderDevice const &device)castor3d::GBufferT< DsTexture >inline
m_enginecastor3d::GBufferT< DsTexture >protected
m_ownedcastor3d::GBufferT< DsTexture >protected
m_resultcastor3d::GBufferT< DsTexture >protected
OpaquePassResult(Engine &engine, RenderDevice const &device, TextureUnit const &depthTexture, TextureUnit const &velocityTexture)castor3d::OpaquePassResult
operator[](DsTexture texture) constcastor3d::GBufferT< DsTexture >inline