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C3D_API | PointLight (sdw::ShaderWriter &writer, ast::expr::ExprPtr expr, bool enabled) |
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static C3D_API ast::type::StructPtr | makeType (ast::type::TypesCache &cache) |
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static C3D_API std::unique_ptr< sdw::Struct > | declare (sdw::ShaderWriter &writer) |
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◆ PointLight()
C3D_API castor3d::shader::PointLight::PointLight |
( |
sdw::ShaderWriter & |
writer, |
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ast::expr::ExprPtr |
expr, |
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bool |
enabled |
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) |
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◆ declare()
static C3D_API std::unique_ptr< sdw::Struct > castor3d::shader::PointLight::declare |
( |
sdw::ShaderWriter & |
writer | ) |
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static |
◆ makeType()
static C3D_API ast::type::StructPtr castor3d::shader::PointLight::makeType |
( |
ast::type::TypesCache & |
cache | ) |
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static |
◆ m_attenuation
sdw::Vec3 castor3d::shader::PointLight::m_attenuation |
◆ m_attenuation4
sdw::Vec4 castor3d::shader::PointLight::m_attenuation4 |
◆ m_lightBase
Light castor3d::shader::PointLight::m_lightBase |
◆ m_position
sdw::Vec3 castor3d::shader::PointLight::m_position |
◆ m_position4
sdw::Vec4 castor3d::shader::PointLight::m_position4 |
La documentation de cette structure a été générée à partir du fichier suivant :