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using | castor3d::GroupAnimationMap = std::map< castor::String, GroupAnimation > |
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using | castor3d::Animable = AnimableT< Engine > |
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using | castor3d::Animation = AnimationT< Engine > |
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using | castor3d::OnAnimatedSkeletonChangeFunction = std::function< void(AnimatedObjectGroup const &, AnimatedSkeleton const &) > |
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using | castor3d::OnAnimatedSkeletonChange = castor::Signal< OnAnimatedSkeletonChangeFunction > |
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using | castor3d::OnAnimatedSkeletonChangeConnection = OnAnimatedSkeletonChange::connection |
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using | castor3d::OnAnimatedMeshChangeFunction = std::function< void(AnimatedObjectGroup const &, AnimatedMesh const &) > |
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using | castor3d::OnAnimatedMeshChange = castor::Signal< OnAnimatedMeshChangeFunction > |
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using | castor3d::OnAnimatedMeshChangeConnection = OnAnimatedMeshChange::connection |
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| castor3d::CU_DeclareSmartPtr (Animable) |
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| castor3d::CU_DeclareSmartPtr (AnimatedObjectGroup) |
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| castor3d::CU_DeclareSmartPtr (AnimatedMesh) |
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| castor3d::CU_DeclareSmartPtr (AnimatedObject) |
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| castor3d::CU_DeclareSmartPtr (AnimatedSkeleton) |
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| castor3d::CU_DeclareSmartPtr (Animation) |
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| castor3d::CU_DeclareSmartPtr (AnimationInstance) |
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| castor3d::CU_DeclareMap (castor::String, AnimatedObjectGroupSPtr, AnimatedObjectGroupPtrStr) |
| AnimatedObjectGroup pointer map, sorted by name. Plus de détails...
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| castor3d::CU_DeclareMap (castor::String, AnimatedObjectSPtr, AnimatedObjectPtrStr) |
| AnimatedObject pointer map, sorted by name. Plus de détails...
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| castor3d::CU_DeclareMap (castor::String, AnimationInstanceUPtr, AnimationInstancePtrStr) |
| Animation pointer map, sorted by name. Plus de détails...
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| castor3d::CU_DeclareMap (castor::String, AnimationSPtr, AnimationPtrStr) |
| Animation pointer map, sorted by name. Plus de détails...
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