Castor3D
0.11.0
Multiplatform 3D engine
castor3d
ShadowMapSpot
castor3d::ShadowMapSpot Liste des membres
Liste complète des membres de
castor3d::ShadowMapSpot
, y compris les membres hérités :
accept
(PipelineVisitorBase &visitor)
castor3d::ShadowMap
cleanup
(RenderDevice const &device)
castor3d::ShadowMap
getClearValues
() const
castor3d::ShadowMap
getCount
() const
castor3d::ShadowMap
inline
getSampler
(SmTexture texture, uint32_t index=0u) const
castor3d::ShadowMap
getShadowPassResult
() const
castor3d::ShadowMap
inline
getShadowPassResult
()
castor3d::ShadowMap
inline
getView
(SmTexture texture, uint32_t index=0u) const
castor3d::ShadowMap
virtual
initialise
(RenderDevice const &device)
castor3d::ShadowMap
isInitialised
() const
castor3d::ShadowMap
inline
LinearDepthFormat
castor3d::ShadowMapSpot
static
m_count
castor3d::ShadowMap
protected
m_fence
castor3d::ShadowMap
protected
m_finished
castor3d::ShadowMap
protected
m_geometryBuffers
castor3d::ShadowMap
protected
m_initialised
castor3d::ShadowMap
protected
m_lightType
castor3d::ShadowMap
protected
m_name
castor3d::ShadowMap
protected
m_passes
castor3d::ShadowMap
protected
m_result
castor3d::ShadowMap
protected
m_scene
castor3d::ShadowMap
protected
render
(RenderDevice const &device, ashes::Semaphore const &toWait, uint32_t index)
castor3d::ShadowMap
ShadowMap
(Scene &scene, LightType lightType, ShadowMapResult result, std::vector< PassData > passes, uint32_t count)
castor3d::ShadowMap
ShadowMapSpot
(Scene &scene)
castor3d::ShadowMapSpot
explicit
textureFlags
castor3d::ShadowMap
static
update
(CpuUpdater &updater) override
castor3d::ShadowMapSpot
virtual
update
(GpuUpdater &updater) override
castor3d::ShadowMapSpot
virtual
VarianceFormat
castor3d::ShadowMapSpot
static
~ShadowMap
()=default
castor3d::ShadowMap
virtual
~ShadowMapSpot
()
castor3d::ShadowMapSpot
Généré le Jeudi 18 Février 2021 01:07:42 pour Castor3D par
1.8.15