Castor3D  0.11.0
Multiplatform 3D engine
castor3d::ShadowMapSpot Liste des membres

Liste complète des membres de castor3d::ShadowMapSpot, y compris les membres hérités :

accept(PipelineVisitorBase &visitor)castor3d::ShadowMap
cleanup(RenderDevice const &device)castor3d::ShadowMap
getClearValues() constcastor3d::ShadowMap
getCount() constcastor3d::ShadowMapinline
getSampler(SmTexture texture, uint32_t index=0u) constcastor3d::ShadowMap
getShadowPassResult() constcastor3d::ShadowMapinline
getShadowPassResult()castor3d::ShadowMapinline
getView(SmTexture texture, uint32_t index=0u) constcastor3d::ShadowMapvirtual
initialise(RenderDevice const &device)castor3d::ShadowMap
isInitialised() constcastor3d::ShadowMapinline
LinearDepthFormatcastor3d::ShadowMapSpotstatic
m_countcastor3d::ShadowMapprotected
m_fencecastor3d::ShadowMapprotected
m_finishedcastor3d::ShadowMapprotected
m_geometryBufferscastor3d::ShadowMapprotected
m_initialisedcastor3d::ShadowMapprotected
m_lightTypecastor3d::ShadowMapprotected
m_namecastor3d::ShadowMapprotected
m_passescastor3d::ShadowMapprotected
m_resultcastor3d::ShadowMapprotected
m_scenecastor3d::ShadowMapprotected
render(RenderDevice const &device, ashes::Semaphore const &toWait, uint32_t index)castor3d::ShadowMap
ShadowMap(Scene &scene, LightType lightType, ShadowMapResult result, std::vector< PassData > passes, uint32_t count)castor3d::ShadowMap
ShadowMapSpot(Scene &scene)castor3d::ShadowMapSpotexplicit
textureFlagscastor3d::ShadowMapstatic
update(CpuUpdater &updater) overridecastor3d::ShadowMapSpotvirtual
update(GpuUpdater &updater) overridecastor3d::ShadowMapSpotvirtual
VarianceFormatcastor3d::ShadowMapSpotstatic
~ShadowMap()=defaultcastor3d::ShadowMapvirtual
~ShadowMapSpot()castor3d::ShadowMapSpot