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static C3D_API ast::type::StructPtr | makeType (ast::type::TypesCache &cache) |
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static C3D_API std::unique_ptr< sdw::Struct > | declare (sdw::ShaderWriter &writer) |
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◆ MetallicRoughnessMaterial()
C3D_API castor3d::shader::MetallicRoughnessMaterial::MetallicRoughnessMaterial |
( |
sdw::ShaderWriter & |
writer, |
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ast::expr::ExprPtr |
expr, |
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bool |
enabled |
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) |
| |
◆ declare()
static C3D_API std::unique_ptr< sdw::Struct > castor3d::shader::MetallicRoughnessMaterial::declare |
( |
sdw::ShaderWriter & |
writer | ) |
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static |
◆ m_diffuse()
C3D_API sdw::Vec3 castor3d::shader::MetallicRoughnessMaterial::m_diffuse |
( |
| ) |
const |
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overridevirtual |
◆ makeType()
static C3D_API ast::type::StructPtr castor3d::shader::MetallicRoughnessMaterial::makeType |
( |
ast::type::TypesCache & |
cache | ) |
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static |
◆ PbrMRMaterials
◆ m_albedo
sdw::Vec3 castor3d::shader::MetallicRoughnessMaterial::m_albedo |
◆ m_albRough
sdw::Vec4 castor3d::shader::MetallicRoughnessMaterial::m_albRough |
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protected |
◆ m_metallic
sdw::Float castor3d::shader::MetallicRoughnessMaterial::m_metallic |
◆ m_metDiv
sdw::Vec4 castor3d::shader::MetallicRoughnessMaterial::m_metDiv |
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protected |
◆ m_roughness
sdw::Float castor3d::shader::MetallicRoughnessMaterial::m_roughness |
La documentation de cette structure a été générée à partir du fichier suivant :