Castor3D  0.11.0
Multiplatform 3D engine
castor3d::BonesInstantiationComponent Liste des membres

Liste complète des membres de castor3d::BonesInstantiationComponent, y compris les membres hérités :

BonesInstantiationComponent(Submesh &submesh, InstantiationComponent const &instantiation, BonesComponent const &bones)castor3d::BonesInstantiationComponent
cleanup()castor3d::SubmeshComponent
fill(RenderDevice const &device)castor3d::SubmeshComponent
gather(MaterialSPtr material, ashes::BufferCRefArray &buffers, std::vector< uint64_t > &offsets, ashes::PipelineVertexInputStateCreateInfoCRefArray &layouts, uint32_t instanceMult) overridecastor3d::BonesInstantiationComponentvirtual
getInstancedBonesBuffer() constcastor3d::BonesInstantiationComponentinline
getInstancedBonesBuffer()castor3d::BonesInstantiationComponentinline
getProgramFlags(MaterialSPtr material) const overridecastor3d::BonesInstantiationComponentinlinevirtual
getSkeleton() constcastor3d::BonesInstantiationComponentinline
getType() constcastor3d::SubmeshComponentinline
hasInstancedBonesBuffer() constcastor3d::BonesInstantiationComponentinline
initialise(RenderDevice const &device)castor3d::SubmeshComponent
Namecastor3d::BonesInstantiationComponentstatic
needsUpdate()castor3d::SubmeshComponentinline
setMaterial(MaterialSPtr oldMaterial, MaterialSPtr newMaterial, bool update)castor3d::SubmeshComponentvirtual
SubmeshComponent(Submesh &submesh, castor::String const &type)castor3d::SubmeshComponent
upload()castor3d::SubmeshComponent
~SubmeshComponent() noexcept=defaultcastor3d::SubmeshComponentvirtual