Castor3D
0.11.0
Multiplatform 3D engine
castor3d
BonesInstantiationComponent
castor3d::BonesInstantiationComponent Liste des membres
Liste complète des membres de
castor3d::BonesInstantiationComponent
, y compris les membres hérités :
BonesInstantiationComponent
(Submesh &submesh, InstantiationComponent const &instantiation, BonesComponent const &bones)
castor3d::BonesInstantiationComponent
cleanup
()
castor3d::SubmeshComponent
fill
(RenderDevice const &device)
castor3d::SubmeshComponent
gather
(MaterialSPtr material, ashes::BufferCRefArray &buffers, std::vector< uint64_t > &offsets, ashes::PipelineVertexInputStateCreateInfoCRefArray &layouts, uint32_t instanceMult) override
castor3d::BonesInstantiationComponent
virtual
getInstancedBonesBuffer
() const
castor3d::BonesInstantiationComponent
inline
getInstancedBonesBuffer
()
castor3d::BonesInstantiationComponent
inline
getProgramFlags
(MaterialSPtr material) const override
castor3d::BonesInstantiationComponent
inline
virtual
getSkeleton
() const
castor3d::BonesInstantiationComponent
inline
getType
() const
castor3d::SubmeshComponent
inline
hasInstancedBonesBuffer
() const
castor3d::BonesInstantiationComponent
inline
initialise
(RenderDevice const &device)
castor3d::SubmeshComponent
Name
castor3d::BonesInstantiationComponent
static
needsUpdate
()
castor3d::SubmeshComponent
inline
setMaterial
(MaterialSPtr oldMaterial, MaterialSPtr newMaterial, bool update)
castor3d::SubmeshComponent
virtual
SubmeshComponent
(Submesh &submesh, castor::String const &type)
castor3d::SubmeshComponent
upload
()
castor3d::SubmeshComponent
~SubmeshComponent
() noexcept=default
castor3d::SubmeshComponent
virtual
Généré le Jeudi 18 Février 2021 01:07:34 pour Castor3D par
1.8.15