addAnimation(castor::String const &name) | castor3d::AnimatedObject | |
AnimatedObject(AnimatedObject &&rhs)=default | castor3d::AnimatedObject | |
AnimatedObject(AnimatedObject const &rhs)=delete | castor3d::AnimatedObject | |
AnimatedObject(AnimationType kind, castor::String const &name) | castor3d::AnimatedObject | explicit |
AnimatedSkeleton(AnimatedSkeleton &&rhs)=default | castor3d::AnimatedSkeleton | |
AnimatedSkeleton(AnimatedSkeleton const &rhs)=delete | castor3d::AnimatedSkeleton | |
AnimatedSkeleton(castor::String const &name, Skeleton &skeleton, Mesh &mesh, Geometry &geometry) | castor3d::AnimatedSkeleton | |
fillBuffer(uint8_t *buffer) const | castor3d::AnimatedSkeleton | |
fillShader(castor::Matrix4x4f *variable) const | castor3d::AnimatedSkeleton | |
getAnimation(castor::String const &name) | castor3d::AnimatedObject | |
getAnimations() const | castor3d::AnimatedObject | inline |
getGeometry() const | castor3d::AnimatedSkeleton | inline |
getGeometry() | castor3d::AnimatedSkeleton | inline |
getKind() const | castor3d::AnimatedObject | inline |
getMesh() const | castor3d::AnimatedSkeleton | inline |
getMesh() | castor3d::AnimatedSkeleton | inline |
getSkeleton() const | castor3d::AnimatedSkeleton | inline |
hasAnimation(castor::String const &name) | castor3d::AnimatedObject | inline |
isPlayingAnimation() const override | castor3d::AnimatedSkeleton | inlinevirtual |
m_animations | castor3d::AnimatedObject | protected |
m_geometry | castor3d::AnimatedSkeleton | protected |
m_mesh | castor3d::AnimatedSkeleton | protected |
m_playingAnimations | castor3d::AnimatedSkeleton | protected |
m_skeleton | castor3d::AnimatedSkeleton | protected |
operator=(AnimatedSkeleton &&rhs)=delete | castor3d::AnimatedSkeleton | |
operator=(AnimatedSkeleton const &rhs)=delete | castor3d::AnimatedSkeleton | |
castor3d::AnimatedObject::operator=(AnimatedObject &&rhs)=default | castor3d::AnimatedObject | |
castor3d::AnimatedObject::operator=(AnimatedObject const &rhs)=delete | castor3d::AnimatedObject | |
pauseAllAnimations() | castor3d::AnimatedObject | |
pauseAnimation(castor::String const &name) | castor3d::AnimatedObject | |
startAllAnimations() | castor3d::AnimatedObject | |
startAnimation(castor::String const &name) | castor3d::AnimatedObject | |
stopAllAnimations() | castor3d::AnimatedObject | |
stopAnimation(castor::String const &name) | castor3d::AnimatedObject | |
update(castor::Milliseconds const &elapsed) override | castor3d::AnimatedSkeleton | virtual |
~AnimatedObject() | castor3d::AnimatedObject | |
~AnimatedSkeleton() | castor3d::AnimatedSkeleton | |