Castor3D  0.11.0
Multiplatform 3D engine
castor3d::LightPassLayeredVolumePropagationShadowT< LightType::eDirectional > Liste des membres

Liste complète des membres de castor3d::LightPassLayeredVolumePropagationShadowT< LightType::eDirectional >, y compris les membres hérités :

accept(PipelineVisitorBase &visitor) overridecastor3d::LightPassLayeredVolumePropagationShadowT< LightType::eDirectional >inline
cleanup() overridecastor3d::LightPassLayeredVolumePropagationShadowT< LightType::eDirectional >inline
doCreateProgram() overridecastor3d::LightPassShadow< LightType::eDirectional >inlineprotected
initialise(Scene const &scene, OpaquePassResult const &gp, SceneUbo &sceneUbo, RenderPassTimer &timer) overridecastor3d::LightPassLayeredVolumePropagationShadowT< LightType::eDirectional >inline
LightPassLayeredVolumePropagationShadowT(RenderDevice const &device, LayeredLpvLightPassConfig lpConfig)castor3d::LightPassLayeredVolumePropagationShadowT< LightType::eDirectional >inline
LightPassShadow(RenderDevice const &device, castor::String const &suffix, LightPassConfig const &lpConfig, VoxelizerUbo const *vctConfig=nullptr)castor3d::LightPassShadow< LightType::eDirectional >inline
LightPassShadow(RenderDevice const &device, LightPassConfig const &lpConfig, VoxelizerUbo const *vctConfig=nullptr)castor3d::LightPassShadow< LightType::eDirectional >inline
LtTypecastor3d::LightPassLayeredVolumePropagationShadowT< LightType::eDirectional >static
MaxPropagationStepscastor3d::LightPassLayeredVolumePropagationShadowT< LightType::eDirectional >static
my_light_type typedefcastor3d::LightPassLayeredVolumePropagationShadowT< LightType::eDirectional >
my_pass_type typedefcastor3d::LightPassLayeredVolumePropagationShadowT< LightType::eDirectional >
my_shadow_matype typedefcastor3d::LightPassShadow< LightType::eDirectional >
my_shadow_pass_type typedefcastor3d::LightPassLayeredVolumePropagationShadowT< LightType::eDirectional >
my_traits typedefcastor3d::LightPassLayeredVolumePropagationShadowT< LightType::eDirectional >
render(uint32_t index, ashes::Semaphore const &toWait) overridecastor3d::LightPassLayeredVolumePropagationShadowT< LightType::eDirectional >inline