Castor3D
0.11.0
Multiplatform 3D engine
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Liste complète des membres de castor3d::GaussianBlur::BlurPass, y compris les membres hérités :
BlurPass(Engine &engine, RenderDevice const &device, castor::String const &name, ashes::ImageView const &input, ashes::ImageView const &output, UniformBufferOffsetT< GaussianBlur::Configuration > const &blurUbo, VkFormat format, VkExtent2D const &textureSize, ashes::RenderPass const &renderPass, bool isHorizontal) | castor3d::GaussianBlur::BlurPass | |
commandBuffer | castor3d::GaussianBlur::BlurPass | |
fbos | castor3d::GaussianBlur::BlurPass | |
getCommands(ashes::CommandBuffer &cmd, ashes::RenderPass const &renderPass, uint32_t layer, bool generateMipmaps) const | castor3d::GaussianBlur::BlurPass | |
isHorizontal | castor3d::GaussianBlur::BlurPass | |
pixelShader | castor3d::GaussianBlur::BlurPass | |
quad | castor3d::GaussianBlur::BlurPass | |
semaphore | castor3d::GaussianBlur::BlurPass | |
vertexShader | castor3d::GaussianBlur::BlurPass | |
views | castor3d::GaussianBlur::BlurPass |