Castor3D  0.11.0
Multiplatform 3D engine
castor3d::BonesComponent Liste des membres

Liste complète des membres de castor3d::BonesComponent, y compris les membres hérités :

addBoneDatas(VertexBoneData const *const begin, VertexBoneData const *const end)castor3d::BonesComponent
addBoneDatas(std::vector< VertexBoneData > const &boneData)castor3d::BonesComponent
addBoneDatas(std::array< VertexBoneData, Count > const &boneData)castor3d::BonesComponentinline
BinaryParser< BonesComponent > classcastor3d::BonesComponentfriend
BinaryWriter< BonesComponent > classcastor3d::BonesComponentfriend
BindingPointcastor3d::BonesComponentstatic
BonesComponent(Submesh &submesh)castor3d::BonesComponentexplicit
cleanup()castor3d::SubmeshComponent
fill(RenderDevice const &device)castor3d::SubmeshComponent
gather(MaterialSPtr material, ashes::BufferCRefArray &buffers, std::vector< uint64_t > &offsets, ashes::PipelineVertexInputStateCreateInfoCRefArray &layouts, uint32_t instanceMult) overridecastor3d::BonesComponentvirtual
getBonesBuffer() constcastor3d::BonesComponentinline
getBonesBuffer()castor3d::BonesComponentinline
getBonesData() constcastor3d::BonesComponentinline
getProgramFlags(MaterialSPtr material) const overridecastor3d::BonesComponentinlinevirtual
getSkeleton() constcastor3d::BonesComponent
getType() constcastor3d::SubmeshComponentinline
hasBoneData() constcastor3d::BonesComponentinline
initialise(RenderDevice const &device)castor3d::SubmeshComponent
Namecastor3d::BonesComponentstatic
needsUpdate()castor3d::SubmeshComponentinline
setMaterial(MaterialSPtr oldMaterial, MaterialSPtr newMaterial, bool update)castor3d::SubmeshComponentvirtual
SubmeshComponent(Submesh &submesh, castor::String const &type)castor3d::SubmeshComponent
upload()castor3d::SubmeshComponent
~SubmeshComponent() noexcept=defaultcastor3d::SubmeshComponentvirtual