Castor3D
0.11.0
Multiplatform 3D engine
castor3d
BonesComponent
castor3d::BonesComponent Liste des membres
Liste complète des membres de
castor3d::BonesComponent
, y compris les membres hérités :
addBoneDatas
(VertexBoneData const *const begin, VertexBoneData const *const end)
castor3d::BonesComponent
addBoneDatas
(std::vector< VertexBoneData > const &boneData)
castor3d::BonesComponent
addBoneDatas
(std::array< VertexBoneData, Count > const &boneData)
castor3d::BonesComponent
inline
BinaryParser< BonesComponent >
class
castor3d::BonesComponent
friend
BinaryWriter< BonesComponent >
class
castor3d::BonesComponent
friend
BindingPoint
castor3d::BonesComponent
static
BonesComponent
(Submesh &submesh)
castor3d::BonesComponent
explicit
cleanup
()
castor3d::SubmeshComponent
fill
(RenderDevice const &device)
castor3d::SubmeshComponent
gather
(MaterialSPtr material, ashes::BufferCRefArray &buffers, std::vector< uint64_t > &offsets, ashes::PipelineVertexInputStateCreateInfoCRefArray &layouts, uint32_t instanceMult) override
castor3d::BonesComponent
virtual
getBonesBuffer
() const
castor3d::BonesComponent
inline
getBonesBuffer
()
castor3d::BonesComponent
inline
getBonesData
() const
castor3d::BonesComponent
inline
getProgramFlags
(MaterialSPtr material) const override
castor3d::BonesComponent
inline
virtual
getSkeleton
() const
castor3d::BonesComponent
getType
() const
castor3d::SubmeshComponent
inline
hasBoneData
() const
castor3d::BonesComponent
inline
initialise
(RenderDevice const &device)
castor3d::SubmeshComponent
Name
castor3d::BonesComponent
static
needsUpdate
()
castor3d::SubmeshComponent
inline
setMaterial
(MaterialSPtr oldMaterial, MaterialSPtr newMaterial, bool update)
castor3d::SubmeshComponent
virtual
SubmeshComponent
(Submesh &submesh, castor::String const &type)
castor3d::SubmeshComponent
upload
()
castor3d::SubmeshComponent
~SubmeshComponent
() noexcept=default
castor3d::SubmeshComponent
virtual
Généré le Jeudi 18 Février 2021 01:07:34 pour Castor3D par
1.8.15