addChild(SkeletonAnimationInstanceObjectSPtr object) | castor3d::SkeletonAnimationInstanceObject | |
getChildren() const | castor3d::SkeletonAnimationInstanceObject | inline |
getFinalTransform() const | castor3d::SkeletonAnimationInstanceObject | inline |
getObject() const | castor3d::SkeletonAnimationInstanceObject | inline |
m_animationObject | castor3d::SkeletonAnimationInstanceObject | protected |
m_children | castor3d::SkeletonAnimationInstanceObject | protected |
m_cumulativeTransform | castor3d::SkeletonAnimationInstanceObject | protected |
m_curr | castor3d::SkeletonAnimationInstanceObject | protected |
m_finalTransform | castor3d::SkeletonAnimationInstanceObject | protected |
m_prev | castor3d::SkeletonAnimationInstanceObject | protected |
operator=(SkeletonAnimationInstanceBone &&rhs)=delete | castor3d::SkeletonAnimationInstanceBone | |
operator=(SkeletonAnimationInstanceBone const &rhs)=delete | castor3d::SkeletonAnimationInstanceBone | |
castor3d::SkeletonAnimationInstanceObject::operator=(SkeletonAnimationInstanceObject const &rhs)=delete | castor3d::SkeletonAnimationInstanceObject | protected |
castor3d::SkeletonAnimationInstanceObject::operator=(SkeletonAnimationInstanceObject &&rhs)=delete | castor3d::SkeletonAnimationInstanceObject | protected |
SkeletonAnimationInstanceBone(SkeletonAnimationInstanceBone &&rhs)=default | castor3d::SkeletonAnimationInstanceBone | |
SkeletonAnimationInstanceBone(SkeletonAnimationInstanceBone const &rhs)=delete | castor3d::SkeletonAnimationInstanceBone | |
SkeletonAnimationInstanceBone(SkeletonAnimationInstance &animationInstance, SkeletonAnimationBone &animationObject, SkeletonAnimationInstanceObjectPtrArray &allObjects) | castor3d::SkeletonAnimationInstanceBone | |
SkeletonAnimationInstanceObject(SkeletonAnimationInstance &animationInstance, SkeletonAnimationObject &animationObject, SkeletonAnimationInstanceObjectPtrArray &allObjects) | castor3d::SkeletonAnimationInstanceObject | protected |
SkeletonAnimationInstanceObject(SkeletonAnimationInstanceObject &&rhs)=default | castor3d::SkeletonAnimationInstanceObject | protected |
SkeletonAnimationInstanceObject(SkeletonAnimationInstanceObject const &rhs)=delete | castor3d::SkeletonAnimationInstanceObject | protected |
update(castor::Matrix4x4f const ¤t) | castor3d::SkeletonAnimationInstanceObject | |
~SkeletonAnimationInstanceBone() | castor3d::SkeletonAnimationInstanceBone | |
~SkeletonAnimationInstanceObject() | castor3d::SkeletonAnimationInstanceObject | virtual |